
Physical Assembly System - Physics
https://www.fab.com/listings/c282ac5b-7855-4870-b5db-e626433a5a85
This is a purely blueprint-based, physics-driven assembly system that includes annotations in both Chinese and English.
In this system, you can immerse yourself in a third-person perspective and connect various physical objects together. Regardless of how you assemble them, as long as there's a reasonable way to provide power, you can add a driver's seat and pilot them. Generally, the handling is quite satisfactory.
Additionally, the system provides gears, ropes, propellers, and other physical objects. The system also integrates the Unreal Engine's water plugin and leverages its buoyancy system.
What's more, based on video tutorials, you can customize certain physics actors to create your own game. Thanks to the modular and decoupled nature of the system, if you prefer not to use the pre-built components (such as object grabbing or existing characters), you have the flexibility to replace them with your own logic.
For further exploration of these features, refer to the documentation.
Technical Details
Basic Features
- Physical assembly system
- Disassembly function
- Object grabbing capability
- Assembly save function
- Sandbox vehicle control system
- Fully decoupled, allowing you to customize your assembly methods
- Customizable, enabling you to modify the physics actors based on video tutorials
Dependency:Water Plugins
C++ : No ,Pure Blueprints
Number of Blueprints: 45
Number of Mesh: 13
Network Replicated: No
Supported Development Platforms:
Windows: (Yes)









