Pine forest - Photogrammetry based High poly Biome
Highpoly photogrammetry-based Pine Biome for cinematic and still shots.
This is a comprehensive pack of 95 assets done from photogrammetry on really high-resolution camera and sharpest lens. Tile able materials especially are sharp. Trees and grass are procedurally animated with wind material function.
In this particular biome i placed detail for the trees as a priority, so please consider that 5.1 version runs at 30FPS for RTX 3090 at 2560x1440
Completely procedural - consists of 4 LGT layers and 3 procedural volumes ( Birch , Akacia, Snag ). No hand placing at all!
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Al the assets were done from my own photogrammetry - including grass scans, trunks, tile able, logs - everything.
Naming convention is :
_D.png - base color , _N.png - LOD03 Normal , N_LOD00-02 - respectively to mesh name, RHA.png - Roughness, Height, AO in their respective channels.
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Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- 4 landscape grass types
- 16 pine meshes ( 11 highpoly, 5 midpoly )
- 11 grass types ( plus variations )
- Soil decorations
- Procedural foliage spawner volumes for pines and snags.
- Not animated ( please take note ) , intended to be used static.
Number of Unique Meshes: 111
Number of textures: 269
Collision: Automatically generated + hand placed primitives
Vertex Count: 650k per highpoly tree , 500k per highpoly snag, 2-15 k for smaller lowpoly trees, lowpoly snag. grass - 400-700 tris.
LODs: Yes ( automatic + billboards )
Number of Materials and Material Instances: 45
Number of Textures: 45
Texture Resolutions: 1k , 2k , 4k , 8k
Supported Development Platforms:
Windows: Yes
Mac: Yes ( Runs ~30 fps on Macintosh 2023 with ue 5.2 )
Documentation: use as is
Important/Additional Notes: Intended for cinematic\offline rendering. Not intended for high perfomance gameplay purposes since high polycount. Requires RTX 3080 or higher for FPS above 20