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Post Apocalyptic District

Post Apocalyptic District

Updated
2024-01-25
VIP
Environments
Engine version
5.1
Download type
Asset Pack
File size
4.2 GB
Only For Premium or VIP Users
Description

Everything you need to make post apocalyptic neighborhoods. Over 460+ models, premade buildings, abandoned cars and a large 4,2 square kilometer example level will help you get started.

Huge 4,2 square kilometer environment with buildings that contain interiors, furniture, doors and detailed materials with lots of control. Environment also contains drivable vehicle blueprints that generate different colors and levels of damage results. Spline blueprints for power lines, roads and fences.

 

A huge library of different post apocalyptic style assets like props, furniture and debris models. Pack also includes a set of nature assets like different types of tree models with small and large versions, grass/fern models and a large set of rock and stone assets with advanced rock materials.

 

Example level is using World Partition and a landscape material that comes with four different layers using hi-quality textures, distance based macro details, slope and virtual texturing support + landscape grass. Materials support moss/dirt/damage and wetness layers. Various material layers are converted into material functions for easier editing and assets are using material instances.

 

Pack also comes with an example player that contains logic to interact with vehicles, items, doors etc.

 

This pack already contains products like Post Apocalyptic Rifle and vehicles. Assets are built to utilize Nanite and Lumen. Trees are using PivotPainter for wind. Blueprints are not built with networking in mind.

 

This product supports Nanite and Lumen for Unreal Engine 5.1+

 

Technical Details

Features:

  • Over 460+ post apocalyptic themed models
  • Vehicle blueprints with driving options and openable doors
  • Premade buildings with interiors and furniture
  • Spline blueprints for faster level creation
  • Blueprints for scattering debris
  • Advanced materials with multiple detailed layers
  • Nature assets like trees, grass, ferns and rocks
  • 4 layer landscape material with distance based blending, macro details and virtual texturing support
  • 4,2 square kilometer example level with dynamic lighting and rainy weather option
  • Environment controller for controlling wetness and weather
  • Library of high quality tiling textures
  • Example player with first and third person modes
  • Built in collision, LODs and Nanite support

Number of Unique Meshes: 468

Collision: Yes, automatically and manually generated

Vertex Count:

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 214

Number of Textures: 492

Texture Resolutions:

  • 4K (61)
  • 2K (260)
  • 1K (141)
  • 512 (7)
  • 256 (23)

Supported Development Platforms:

Windows: Yes

Mac: Yes

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