
Procedural Dismemberment System
https://www.fab.com/listings/21412306-9065-46c4-ba65-860f4c6730fa
This is a fully procedural dismemberment system. This means that you are not required to bake any mesh!
Every limb is a mesh generated at runtime by the system. It can adapt to any Skeletal Mesh with any bone structure. It can work on humanoid, beast or any creature you might have. This is very easy to use and can be set up in a couple of clicks.
Current version 2.4
Technical Details
Features:
Procedural Dismemberment of any Skeletal Mesh.
No baking of mesh required.
Works on any Skeletal Meshes with any bone structure (the presence of a root bone required).
Everything is in a single actor component.
Very easy to use.
Works with Metahumans.
Number of C++ class: 1
Number of Blueprints: 5
Number of Textures: 13
Number of Materials: 3
Number of Material Instances: 9
Niagara Systems: 6
Number of Material functions : 2
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Documentation: https://drive.google.com/file/d/1RbHrkG3mqFqxjWzjaGQJVxbZa2jk9RgM/view









