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Procedural NPC Crowds Pro V2

Procedural NPC Crowds Pro V2

Updated
2024-11-22
VIP
Code Plugins
Engine version
5.4 , 5.5
Download type
Engine Plugin
File size
134 MB
Registration required
Only For VIP Users
Description

This plugin allows you to quickly and easily implement large-scale realistic crowd and pedestrian systems utilizing procedural behaviors with high performance.

With 100s of AI on screen at once you can create realistic worlds such as a large bustling city, it can be scaled up or down to fit any level or project.

 

Technical Details

Features:

  • Highly optimized allowing 100s of AI on screen at once with high framerates(60-120+ FPS depending on scalability of plugin).
  • Designed to be used with blueprints, and can be extended upon with your own functionality and behaviors.
  • Utilizes behavior tree for customizability and optimization of NPC Behaviors.
  • Included behavior tasks are written in C++ for fast execution.
  • Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own with minimal logic needed.
  • This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
  • Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.

Code Modules:

  • Pedestrian_System - RunTime

Number of Blueprints: 11

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: (Windows 64 bit, MacOS)

Supported Target Build Platforms: (Windows 64 bit, MacOS, iOS, Android)

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