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Procedural NPC Crowds Pro V3

Procedural NPC Crowds Pro V3

Updated
2025-06-26
Premium
Code Plugins
Engine version
All Versions
Download type
Engine Plugin
File size
375 MB
Registration required
Only For Premium Users
Description

This plugin allows you to quickly and easily implement large-scale realistic crowd and pedestrian systems utilizing procedural behaviors with high performance.

With 100s of AI on screen at once you can create realistic worlds such as a large bustling city, it can be scaled up or down to fit any level or project.

 

Current version 2.0

 

Technical Details

Features:

  • Highly optimized allowing 100s of AI on screen at once with high framerates(60-120+ FPS depending on scalability of plugin).
  • Designed to be used with blueprints, and can be extended upon with your own functionality and behaviors.
  • Utilizes behavior tree for customizability and optimization of NPC Behaviors.
  • Included behavior tasks are written in C++ for fast execution.
  • Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own with minimal logic needed.
  • This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
  • Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.

Code Modules:

  • Pedestrian_System - RunTime

Number of Blueprints: 11

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: (Windows 64 bit, MacOS)

Supported Target Build Platforms: (Windows 64 bit, MacOS, iOS, Android)

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