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Ready Map Vol 2 - Bridge Environment / Nature

Ready Map Vol 2 - Bridge Environment / Nature

Updated
2024-09-10
VIP
Environments
Engine version
5.0
Download type
Asset Pack
File size
1.1 GB
Registration required
Only For VIP Users
Description

A variety of optimized wooden and concrete bridges with a stylized look and realistic detailing.

This pack is focused on bridges with a complete environment, with road props, vegetation, automaterial, everything for a complete composition. All optimized so you don't have to focus on the technical aspects and have more time to bring life to your environment.

 

Artwork created by the team at Six Sides Studios.

Featuring the unique stylized visual signature exclusive to Six Sides Studios.

 

  • Some Landscape Items have the RVT function enabled. For them to work correctly, you need to activate the option Enable virtual texture support in Project settings, If you don't want to use it, just deactivate the option in the material.
  • 342 unique high-quality meshes so you have variety and freedom when building your scene.
  • 128 prefabs to speed up your creation process. (122 BPs of prefabs).
  • 5 prefabs (which has 3 to 9 materials) have 1 special LOD with only one material (such LOD is also available as SM for background use)
  • 3 Dynamic Blueprints, so you can quickly and easily create the wire connection between posts.
  • 16 Master Materials and 82 Material Instances with variety of customization.
  • Compatible with Lumen.
  • All assets are optimized to offer the best possible performance.
  • 1 Vehicle.
  • Auto Material Landscape with very high quality procedural vegetation
  • Vegetation texture ready for future updates.
  • Vegetation with materials ready for color change (Following the seasons - Simplified)
  • All trees and 6 grass have Billboard with last LOD (8 tris)
  • Intermediate LODs (Variables 1 to 5) have tris and shadow reduction in parts that don't affect the visuals.

Collision: Yes

  • Most collisions use the "Use complex collision as simple" option for full collision accuracy.
  • We optimize the collision using the "LOD for collision" option between 2 and 4 (Uses a specific LOD as a collider).
  • All SMs have simple collision primitives from 1 to 6 at most.
  • A few SMs are not in the above pattern like the grass that has the collision preset as "No collision".

 

Technical Details

Blueprints: 125

Total Meshes: 470

Unique Meshes: 333

Prefabs: 126

Materials: 16

Material Instances: 88

Material Function: 24

Textures: 184

Textures Resolution: 4k/2k/1k/512

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