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Riverology

Riverology

Updated
2024-11-12
VIP
Code Plugins
Engine version
5.4
Download type
Engine Plugin
File size
5.2 GB
Registration required
Only For VIP Users
Description

Riverology is a term used in geography and Earth science to refer to the processes associated with rivers ,streams, the deposits and landforms created by them.

Riverology mathematical wave Real-Time

 

Riverology is a comprehensive asset for the Unreal Engine that allows game developers to easily create realistic and dynamic rivers in their virtual worlds. This asset provides a wide range of tools and features that make it possible to create stunning and immersive river environments, whether it be a tranquil stream or a raging white-water rapid. The asset includes a variety of customizable river meshes and textures, as well as a powerful material system that allows for realistic water effects such as reflections, refractions, and caustics. Additionally, Riverology offers a set of advanced simulation tools that enable developers to control the behavior of the river, including flow speed, depth, and turbulence.

 

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

 

River Progress

Follow us on youtube to see future progress

 

Current Version 2.2.3

 

Technical Details

Features:

 

  • Gerstner wave
  • Game Ready
  • Landscape paint layers
  • Swimming system
  • Underwater sound system
  • Automatic Distance field water flow map
  • LOD system the river surface
  • The river can be deformed
  • waterfall generator
  • Terrain deformation (no need to edit layers)
  • Spline based sound system
  • Includes sound effects
  • Includes character
  • include Billboards
  • Compatible with UE5
  • Waterline
  • Flow-Based Buoyancy
  • Buoyancy
  • Transparency
  • Advanced wave modifier
  • Subsurface scattering
  • New distance field mask
  • Advanced details selector
  • Underwater
  • God Rays
  • Caustics
  • Foam Generator
  • Procedural foam for great heights
  • Advanced refraction
  • Advanced normals system
  • Fog adapted to the state of light
  • Small Spline Lake
  • Scanned trees
  • Scanned Rocks
  • Multiple environments
  • All assets are ready for open-world games

 

 

Code Modules:

  • Actor Riverology
  • BP Riverology

Number of Blueprints: 5

Number of C++ Classes: 3

Supported Development Platforms: Windows - Mac

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