
RPG ENGINE v4.6.1
https://www.fab.com/listings/0bf78ee0-5e9f-4af7-8d18-693d60b9727e
The project is ideal for beginners in the Unreal Engine. It is filled with a huge number of tips and tricks on how to build a highly effective structure for a large project.
TARGET AUDIENCE:
π Beginners in Unreal Engine:
• Learn professional-grade project structuring through embedded guides and commented code.
• Master best practices for scalability via real-world examples (data assets, modular blueprints, event systems).
β‘ Unreal Engine Professionals:
• Leverage advanced systems:
- Async asset streaming
- Optimized soft references
- Interface-driven architecture
- Multi-threaded BP-to-C++ workflows
• Implement enterprise-level optimization for AAA-scale projects.
πUPDATES:
• V4
- Modified GASP: parkour on ANY meshes
- New motion animation system (GASP + Anim Layers),
- Gameplay Tags
- Swimming
- Rocket Launcher
• V3
- Mutable plugin
- DLSS, Lean
- Dynamic crosshair
- Shoulder swapping
• V2
- Vehicles
• V1
- Quest NPC
- Dialogs
- Crafting
- Vendor NPC
- CCTV
- Thirst + Hunger
π€ CHARACTER SYSTEMS
- Full MetaHuman support with async loading
- Dynamic clothing system (visual changes + footstep SFX)
- Wardrobe & Weapon Modification Table
- Enhanced Input system
π₯ CLOSE COMBAT
- Hand-to-hand/melee combat with:
- 3 attack distance zones
- Target tracking during attacks
- Blocking mechanics
- 10+ dynamic camera animations
- 5 attack types: Basic/Aerial/Ranged/Splash/Super Combo
- Debuff system (Freeze/Burn/Knockout effects)
- Passive buffs (Health/Damage/Defense/XP)
π‘οΈ ARMOR & EQUIPMENT
- 6 armor classes (caliber-specific protection)
- Tactical gear:
- Headphones (explosion protection + sound modulation)
- Goggles (stun grenade resistance)
- Gas masks (toxic gas immunity)
- Night/Thermal vision devices
π« FIREARMS SYSTEM
- Weapon types: Pistols/Rifles/Snipers
- Realistic mechanics:
- Barrel overheating
- Dynamic shot sounds (based on ammo count)
- 6 modification types (stackable):
- Scopes (Zoom/Thermal/Night)
- Red dot sights
- Extended mags
- Grips (accuracy boost)
- Flashlights
- Silencers
- Advanced ammo types:
- Standard
- Electric (chaining stun effect)
- Explosive (AOE damage)
- Ricochet/Penetration physics
π£ GRENADES (6 Types)
- Explosive
- Smoke
- Stun (affects vision/audio)
- Colored marker
- Poison gas
- Electric
π MOVEMENT & PARKOUR
- GASP System: Parkour on ANY static mesh
- Ladder climbing
- Door interactions (5 lock types)
β¨ SPECIAL ABILITIES
- Healing (self/team)
- Telekinesis (object collection/throws)
- Energy Strike (AOE knockback)
- Teleportation (waypoint system)
- Clones (summonable allies)
- Stealth Mode (reduced visibility)
- Damage resistance perks
π§ ADVANCED AI
- 3 difficulty tiers (37+ parameters)
- Sensory systems: Sight/Hearing/Memory
- Equipment usage (armor/weapons/grenades)
- 22 Behavior Trees + EQS
- Reaction systems:
- Stun grenade disorientation
- Gas grenade poisoning
πΊοΈ GAME SYSTEMS
- Inventory with bag upgrades
- Object scanner
- MiniMap/WorldMap with filters
- Pollution/Shower mechanics
- Skill Tree + Level Progression
- Quest system (Main/Side quests)
βοΈ UI & SETTINGS
- Graphics/Audio/Gameplay options
- Multiplayer/Singleplayer modes
- Pre-game loadout configuration
- Pause menu
- Save/Load system
- Icon generator
Technical Details
Required plugins (All developed by Epics and free):
• PoseSearch
• HairStrands
• Chooser
• AnimationLocomotionLibrary
• AnimationWarping
• EnhancedInput
• MotionWarping
• MotionTrajectory
Mutable
ChaosVehiclesPlugin
MotoSynth
Mutable Plugin
Number of Blueprints: 480
Number of Widgets: 195
Number of Animations: 776
Number of Materials: 625
Number of Textures: 955
Number of Sounds: 389
Number of Miscellaneous: 10 Data Tables, 798 Data Assets, 5 Levels, 72 Effects
Input: Keyboard, Mouse (The Enhanced Input plugin)
Network Replicated: Yes
Supported Development Platforms: Windows
Performance: Stable 160 FPS. Configuration: RTX 3060, i7 7700k, 32 GB RAM, 3440x1440 display resolution









