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Selection Manager

Selection Manager

Updated
2024-10-20
VIP
Code Plugins
Engine version
5.4
Download type
Engine Plugin
File size
17 MB
Registration required
Only For VIP Users
Description

This plugin allows you to select objects in the game via mouse cursor and rectangle selection.

You can also individually customize the result of the selection for each object class.

 

Features:

  • High performance (Built using C++)

  • Ability to select any objects that inherit from Actors or Scene Components (Actors, Pawns, Characters, Scene Components)

  • Ability to precisely configure collision for selection

  • Ability to select complex dynamic objects

  • Ability to call selection functions from other sources (e.g. if you need to select a unit by clicking on its icon)

  • Optional ability to dynamically highlight objects during selection

  • Optional ability to set the selection start point to the point that the player clicked on

  • Optional ability to highlight the object under the cursor 

  • Additive selection

  • Subtractional selection

  • Has a set of functions made to select objects by a group or index

  • Works with variable camera FOV

  • Works with orthographic camera (can be used for 2D games)

  • The widget for the selection frame is made using Blueprints. You can customize it with a set of textures and materials that are included in the plugin, or you can even use your own widget

  • Collision Viewer for visual configuration of the selection collision

  • Debugger for runtime collision debugging 

 

Technical Details

Plugin contains: 

  • 3 C++ Classes (SelectionManagerComponent, SelectionManagerInterface, SelectionManagerDebugger)
  • 3 Blueprints (Marquee Tool Widget, Collision Viewer, Debugger)
  • 9 Materials and Material instances for Marquee Tool
  • 10 Simple pattern textures
  • 1 Mesh

 

Code Modules:

  •  SelectionManager [Runtime]

 

During the object selection an interface function is called, where you can create your own logic that will change the state of the object you’re selecting. 

To get an array of all selected objects you can manually create it and add/remove objects to and from said array, which is located inside the interface function, by hand. (There is an example of creating such an array in the demo project)

 

Touch Events are not supported.

Network Replication is not supported.

Split screen is not supported.

 

Supported Development Platforms: Any

Supported Target Build Platforms: Win64, Win32, Mac (Only Win64, Mac for UE5)

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