Shadows Reckoning (Advanced Combat System)
https://www.unrealengine.com/marketplace/en-US/product/shadows-reckoning
A comprehensive combat system that includes: multiple attack types, customizable widgets, intelligent AI enemies, smooth target lock-on, and UI elements. 100% Blueprint.
Our system includes multiple easy-to-use components that work seamlessly together, including a state manager, equipment system, experience system, combat system, targeting system, and status system. Each component is fully customizable, allowing you to create the exact combat experience you want for your game.
Adjustable Collision Component
Easily modify weapon collision trace with unique gameplay tags
Targeting component
Smooth, flexible target lock on camera limit control with a clean lock on UI elements
Technical Details
Multiple attack types:
For player:
· Light attack
· Heavy attack
· Charged attack
· Falling attack
· Sprinting attack
For AI:
· Close range attack
· Mid-range attack
· Long range attack
· Rare attack
· Teleport attack
· Leap attack
Plugins Used:
Animation Warping, Animation Locomotion Library and Motion Warping
Input: (Keyboard, Mouse)
Network Replicated: (No)
Windows: (Yes)
Mac: (No)