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Shooter Procedural Aiming

Shooter Procedural Aiming

Updated
2024-05-19
Free
Blueprints
Engine version
5.4
Download type
Complete Project
File size
58.3 MB
Registration required
Description

Character-Gun-AnimBP setups that automatically align gun sights when aiming. A solution for aiming down sights without specific anims. For 1P, 3P or True 1P view.

Note: this asset was made for guns attached to the hand_r bone, not the ik_hand_r or ik_hand_gun bones

 

-Four separate setups - two for Arms-Only 1st Person and two for Full-Body (True) 1st Person or 3rd Person. Each setup is comprised of a separate Character-Gun-AnimBP set

 

-No aiming animation required, simple idle animations become aiming animations with sights aligned when aiming

 

-Full-body character with no invisible or separated parts (only one mesh)

 

-Full-body character uses only one set of anims for all views

 

-Reload while aiming and reload not aiming with only one anim sequence

(only anims, no actual ammo code included)

 

-Multiple sights on the gun

 

-Fire while aiming and fire not aiming

(only anims, no actual ammo code included)

 

-Walk aim sway

 

-Static or skeletal mesh guns and sights

 

Current Version 2.2.2

 

Technical Details

Input: Pre-configured for Keyboard and Mouse

Network Replicated: No

Documentation: Video link above has detailed instructions. Blueprint code is all commented

 

Important/Additional Notes:

-The auto-aligning method depends on code present in the included character, gun and anim blueprints. It also depends on Epic's SK_Mannequin or SK_Mannequin_Arms skeletons

-Gun must be attached to any socket belonging to the hand_r bone

 

-Camera must be within reach of the arms for the alignment to work.

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