Skeletal Mesh Merger
https://www.unrealengine.com/marketplace/en-US/product/skeletal-mesh-merger
Easily merge multiple Skeletal Meshes in to a single asset in editor. Improve your game performance with no quality loss.
1.2 Update 9/2023:
- Added QuickLaunch Button
1.1 Update :
- Fixed a crash when merging meshes with overlapping UV
- Added runtime Merge Wrapper
Easily merge multiple Skeletal Meshes in to a single one and save it as a separate asset.
Super quick workflow, select multiple skeletal meshes from the content browser or directly from an actor in the scene, choose the final path and merge them in to a single asset directly in Unreal.
Reducing the number of skeletal meshes in your game will also improve the framerate of your scene without any sacrifice in terms of quality.
Assemble your modular characters and merge them with a single click.
EASY TO USE: Just open the Global Merge Editor widget, select your assets, choose the name of the newly created assets
and that's it!
Easily achieve a lot of animated characters on screen with the best performance possible!
Used in most of the demos seen for ACF to achieve stunning visuals in large battles.
Made with the support of Pug Life Studio, check their Mesh Morpher tool.
Supports any skeleton.
Technical Details
Features:
- Merge multiple skeletal meshes in to a single one
- Pick all the skeletal meshes from an actor in the scene
- Incredibly easy to use
- Merge skeletons
Code Modules:
- SkeletalMeshMerger (Editor)
- Runtime Merger (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: No, not needed
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS, PS5, PS4, XBOX ONE, VR