Skeleton Knight Modular
https://www.unrealengine.com/marketplace/en-US/product/skeleton-knight-modular
Modular skeleton knights.
- skeletons knights
- 7 basic sets of armor - swordsman, with axe, with broadsword, spearman, crossbowman, robber, with hammer
- Modular Parts-
7 helmets
7 cuirasses
7 gloves
7 pants
7 boots
4 balaclavas
1 cloak
3 knee pads
3 elbow pads
4 shoulder pads
- 6 weapons- sword, broadsword, axe, crossbow, spear, dagger, hammer.
- 6 shields -2 wooden, 4 metal.
- all modular parts are compatible with each other (some hats and balaclavas and raincoat are not compatible) , you can assemble different skeleton warriors .
- you can change the colors of clothing and armor, add or remove dirt, some torso armor uses fabric simulation
- spine 03 is shifted upwards so that the armor does not deform during animation, so in the settings of the skeleton retarget, you need to put the "skeleton" on spine_02,03,clavicle R,L, ball_r,l, head,neck(watch screeshot)
- next 40-45 dollars will be sold one at a time
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:7
Vertex counts of characters: Set
- SKnight_01- 31391
- SKnight_02- 17612
- SKnight_03 - 11952
- SKnight_04 - 33492
- SKnight_05 - 23931
- SKnight_06 - 16655
- SKnight_07 - 15883
Number of Materials and Material Instances:15 (for 1 set armor - 1 material / for weapon and shield (6/6) - 1 material/ crossbow 1 material/ skeleton 1 material) / 47 MatIns (each part armor has its own MatInst for customization- pants,shoes,gloves and etc)
Number of Textures:58
Texture Resolutions: 4k
Supported Development Platforms:pc
Windows: Yes
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: no