Story Framework v2 - Interactive Template
https://www.fab.com/listings/108a7e42-a307-42fb-b1e9-e21a4c1905d7
Whether you're a seasoned developer or an aspiring creator, this comprehensive template will inspire you to create and design captivating gameplay.
Storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5. Whether you're a seasoned developer or an aspiring creator, this comprehensive template will inspire you to create and design captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is executed inside the player controller or player character apart from input related functions. A demonstration of this can be found inside the Tech Demo Level and is also explained inside the official Documentation Board.
Why an Actor Component based workflow?
Developing templates should not only educate, but also be practical to use and expand upon. By using actor components, we divide up functionality, and keep larger character classes an empty slate. All in combination with a large scale documentation board and support via our discord.
FEATURES
✅ Native First Person & Third Person
gameplay support out-of-the-box, with options to use either, or both.
✅ Gamepad integration
built-in. Widget classes with "gamepad" settings.
✅ Custom interaction Framework
created with a dual-method system. Multiple options means more interactivity for the player.
✅ Quick Time Events
with customization options, all driven through a single function.
✅ Large collection of object interaction systems
demonstrating different use cases of the interaction system.
✅ Object Inspecting and Description Reading
for more in-depth story telling through objects in your level.
✅ Modular slot-based Quick-Inventory System
designed to be easily accessible, whilest keeping all the expected functionality of an inventory.
✅ Full Dynamic Camera Framework
(Lens Derivative. Camera customization options for both First Person, and Third Person)
✅ Modular Main Menu
to kickstart your projects home screen.
✅ Journal Entries
used to keep track of important descriptions or items used in your story.
✅ Custom Sequence Manager
designed to easily play and stop sequences during gameplay.
✅ Collection of External Functions
created across a few Function Libraries to aid in other development areas.
✅ Deep board based Documentation
explaining and educating you on everything about Story Framework.
✅ Saving & loading
(Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)
✅ Includes free to use Meshes, Sounds, and other Assets
Technical Detail
Features
- Native First Person & Third Person support
- Gamepad integrated
- Custom interaction framework
- Large collection of object interaction systems
- Object inspecting and description reading
- Modular slot-based Quick-Inventory System
- Full dynamic camera framework (Lens Derivative)
- Modular Main Menu
- Journal Entries
- Custom gamepad widget navigation
- Collection of external functions
- Deep board based Documentation
- Includes free to use Meshes, Sounds, and other Assets
- Saving & loading (Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)
Other Feature Information
- Includes 2 free fonts - Dudu Calligraphy, Comfortaa Bold
Number of Blueprints
Total Num of Blueprints - 67
Input
- Keyboard and Mouse
- Gamepad
Network Replicated
No (Single Player Oriented)
Other Information
A general understanding of blueprints is advised but is not required to learn about Story Framework.