
Story Framework 4.1 - Interactive Template
Storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5.
Whether you're a seasoned developer or an aspiring creator, this comprehensive template aims to inspire creating and designing captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is executed inside the player controller or player character apart from input related functions. A demonstration of this can be found inside the Tech Demo Level and is also explained inside the Official Documentation.
4.1 UPDATE July 3rd 2025
/. Added a new "Story Choice" system.
/. Added new "Tutorial Popup" and "Create Subtitles" area blueprints.
/. Added a new "Cinema Crop" widget and function to quickly crop your players screen with the use of black bars.
...
4.05 UPDATE May 2nd 2025
/. Fixed a small timing issue that was resulting in the "Initial Camera Preset" to not update correctly./. Added 5.6 support
4.0 UPDATE April 21st 2025
/. Quick-Inventory overhaul. Items can now be inspected, used, dropped, and combined.
/. New Drag interaction method.
/. Improved interaction prompts with a little more customizability.
FRAMEWORK FEATURES
✅ Native First Person & Third Person
gameplay support out-of-the-box, with options to use either, or both.
✅ Gamepad integration
built-in. Widget classes with "gamepad" settings.
✅ Custom interaction Framework
created with a dual-method system. Multiple options means more interactivity for the player.
✅ Quick Time Events
with customization options, all driven through a single function.
✅ Task System
A queue-based task/objective framework with functions to add, edit, remove, & hide tasks.
✅ Memoirs
A "Memoir" menu used to track and view players previous dialogue decisions, or game events that happened throughout their story, small or large.
✅ Large collection of object interaction systems
demonstrating different use cases of the interaction system.
✅ Object Inspecting and Description Reading
for more in-depth story telling through objects in your level.
✅ Modular slot-based Quick-Inventory System
designed to be easily accessible, while keeping all the expected functionality of an inventory such as using, combining, inspecting and dropping items.
✅ Full Dynamic Camera System
camera customization options and custom functions for both First Person, and Third Person.
✅ Modular Main Menu
to kickstart your projects home screen.
✅ Journal Entries
used to keep track of important descriptions or items used in your story.
✅ Custom Sequence Manager
designed to easily play and stop sequences during gameplay.
✅ Collection of External Functions
created across a few Function Libraries to aid in other development areas.
✅ Deep board based Documentation
explaining and educating you on everything about Story Framework.
✅ Saving & loading
(Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)
✅ Includes free to use Meshes, Sounds, and other Assets
Technical Details
No Event Ticks are used, besides the Player Camera Component (SF's camera system).
Almost all blueprints are annotated to further explain how these systems function.
Blueprint communications are primarily done through blueprint interfaces.
Other Feature Information
Includes 2 free fonts - Dudu Calligraphy, Comfortaa Bold
Number of Blueprints
Total Num of Blueprints - 80+
Input
Keyboard and Mouse
Gamepad
Network Replicated
No (Single Player Oriented)
Documentation
https://visualonecompany.gitbook.io/home
Other Information
A general understanding of blueprints is advised but is not required to learn about Story Framework.









