Telekinetic Abilities
A pack with a wide variety of telekinetic abilities.
Telekinetic abilities have long been a fascination in science fiction and fantasy, allowing individuals to manipulate objects with their minds. With the advancement of technology, this concept has now become a reality in the form of the Telekinetic Abilities Unreal Engine Asset. This innovative asset allows game developers to bring the power of telekinesis to their virtual worlds, creating a truly immersive and dynamic experience for players.
The pack contains 14 different telekinetic abilities with several settings. From simple things like holding an object with telekinesis to throwing a meteor made of targeted objects at your enemies.
The abilities can be used in 2 "layers". The Abilities folder contains the core content of the abilities. These are actors that can be spawned and controlled. The Castings folder contains actors that give you proper input based control. To put it simply, spawning a Push ability will push the objects right away while the Push casting will use the Shoot action input (left mouse button by default) to spawn a Push ability and thus push objects whenever you press the button. Castings can be only used one-by-one because they all use the same inputs (Shooting - left mouse button, Targeting - right mouse button).
Abilities
- Anti Gravity
- Black Hole
- Crush
- Defense - Orbit
- Defense - Stop
- Grab
- Impulse Grab
- Multi Grab
- Meteor
- Meteor Shower
- Radial Push
- Push
- Pull
- Shooter
Technical Details
Features:
- Telekinetic abilities
- Castings - Input based use of the abilities
- Demo character and map
Number of Blueprints: 3 base ability blueprints, 14 ability blueprints, 5 base casting bluprints, 14 casting blueprints.
Input: Keyboard & mouse
Network Replicated: No (Reason: highly physics based pack.)
Supported Development Platforms:
Windows: Yes