The Beast Main Menu
https://www.unrealengine.com/marketplace/en-US/product/the-beast-main-menu
A fully comprehensive, intensively designed rpg main menu. It includes full gamepad support, control, audio, graphic and keyrebinding options and many more features.
The Beast Main Menu is a rpg style menu built in Unreal Engine 5. A fully comprehensive, elaborately designed main menu. It includes control, audio, graphic and keyrebinding options and many more features.
Menu included a complete saving system, which bring character name, character photo, attributes like Strength, Mind, Dexterity into the game.
License of Third Party Content:
Font (Free for commercial)
- Garamond Libre [https://fontesk.com/garamond-libre-typeface/]
All Texture - Edit from Canva and Canva's AI Technique (Free for commercial)
Sound Effect (Free for commercial)
- Menu Select [https://freesound.org/people/el_boss/sounds/628638/]
- Open Main Menu [https://freesound.org/people/cubix/sounds/124544/?]
- OK Button Impact [https://pixabay.com/sound-effects/hit-low-gravity-absorber-cinematic-trailer-sound-effects-124761/]
- Cancel Button Impact [https://pixabay.com/sound-effects/traimory-boom-earthshaker-cinematic-trailer-sound-effects-161149/]
Music (Purchase License Code: a07ec942-065a-413b-9e81-40fbdd3c4efe)
- Theme Song: The Dark Castle by David Fesliyan
[https://www.fesliyanstudios.com/royalty-free-music/download/the-dark-castle/186]
Technical Details
Features
- Saveable settings: Graphics / Display / Control / Input / Audio / Credits
- Saveable Character Info: Name, Character Photo, Character Attributes, Location
DEMO Video: https://youtu.be/jYjrEJJeuyc
Tutorial for the Project: How to use The Beast Main Menu .docx inside Zip Folder
Used Plugins: FSR 3 Plugin
Number of Blueprint Classes: 35
Number of Widgets: 27
Number of Materials: 22
Number of Textures: 121
Supported Development Platforms: Windows
Note1 : The Beast Main Menu V1 is available in UE 5.3
Note2: The Beast Main Menu V2 is available in UE 5.4
Note3: Before you purchase, please make sure that you have a good experience with blueprints and the engine in general. This asset can save a lot of time, but general basic knowledge is a prerequisite for implementation.