
Tutorials Manager
With this plugin you can set up tips and tutorials throughout the map and trigger them one by one as the player goes to tutorial points or you can show tutorials manually without depending it on the player's location.
Tutorial text will get parsed by the plugin and adds the keys retrieved from Enhanced Input or Action/Axis Mapping to the text.
Examples:
Enhanced Input System: You use indices inside your tutorial text and then select the Mapping Context and Input Action, then the keys/buttons will retrieved based on the selected platform. "Press {0} to move around." this will be displayed as "Press [W][S][A][D] to move around".
Legacy Input System: "Use {MoveForward} {MoveRight} to move around" will convert to "Use [W][S][A][D] to move around" in the game. (MoveRight and MoveForward are of course 2 axis mappings)
What can you use it for
Setting up gameplay tutorials
Showing gameplay tips to the player
Demonstrating gameplay mechanics to the player
There are different type of settings for each tutorial
2 Different Tutorial Types (Message, Modal)
4 Different Trigger Types (In Range, On Crossed, On Previous Tutorial End, Manual)
4 Different End Types (Auto Expire, On Any Key Down, On All Keys Down, Manual)
Included Platforms (Out of the Box)
PC
XB
PS
Ocs Quest (VR)
S Index (VR)
H Vive (VR)
Other Platforms
Platforms that are not listed above require additional setup, you should do these steps in order to get them working in your game:
Get your desired platform's controller icon pack
Set up a custom platform in Tutorials Manager
Current version 1.4.4
Technical Details
Features:
- Simple
- Cross-Platform
- 2D and 3D Widgets Support
- Auto Action Mapping Detection for Enhanced Input System (UE5.1+) and Legacy Input System
- Custom Keys Support
- Combinational Keys Support (e.g. Shift + E or Q+E+F)
- Flexible
- Manual Controls
- Custom Platforms Support (up to 9)
Code Modules:
- TutorialsManagerPlugin (Runtime)
Number of Key/Button Textures: +450
Textures Sizes: Mostly 128x128
Number of Blueprints: 5
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: All platforms except for HTML & Win32
Supported Target Build Platforms: All platforms except for HTML & Win32

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