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UCreate - Gothic Cathedral Asset Pack

UCreate - Gothic Cathedral Asset Pack

Updated
2024-08-07
VIP
Environments
Engine version
5.3
Download type
Asset Pack
File size
7.5 GB
Registration required
Only For VIP Users
Description

A unique modular asset pack with fractal based decor patterns and engravings. 158 individual meshes in total.

The pack contains everything you need to build your own grotesque world. Spice up your project with a bit of freakish, fractal design.

 

You can either design your own specific buildings with dimensions fitting your needs, or simply select pre-made ones from the example level and copy/paste them to yours.

 

!!! WARNING !!! THE PACK DOEN'T INCLUDE TREES AND BUSHES! The trees you see on the screenshots and videos are only for the purpouse of illustrating what you can achieve with those assets. If you are unclear about the content of this pack, please take a look at showcase screenshots.

 

Update 01 - Added ground foliage (grass and weeds).

Update 02 - Fixed minor shader issues.

Update 03 - Fixed minor collision problems.

 

Technical Details

There are 3 master materials that drive nearly all material instances:

 

  • for tileable textures
  • for custom materials (non tileable)
  • for the landscape

 

The majority of materials are based on RGBA masks that blends different tileable textures, adding dirt and wear. This approach reduces the number of high resolution textures and gives you a lot of control over the look of the assets.

 

Features:

 

  • Modularity
  • Landscape auto material
  • Photoscanned 2 ground meshes, fallen stump and 5 rocks
  • Angle based moss layer (interchangeable for snow) for most objects, besides the plants.
  • Material masks workflow
  • 2 distant meshes included - hill and snowy mountain
  • Support for landscape RVT
  • Niagara FX - fire and smoke, floating dust particles, local fog
  • Fog cards
  • Interior/exterior post process volumes set up for gradual transition

 

Number of Unique Meshes: 158

Collision: Custom and automatically generated

Vertex Count: 61.000 to 56

LODs: 1-5 or 1-2,3 depending on object size and complexity.

Number of Materials and Material Instances: 25 and 138

Number of Textures: 411

Texture Resolutions: 4096, 2048

Many textures are downscaled in the project to save GPU memory, but you can upscale them back to their original resolution.

Supported Development Platforms: Tested on Windows

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