Ultimate Level Art Tool - ULAT ( Tools / Plugin )
https://www.unrealengine.com/marketplace/en-US/product/ultimate-level-art-tool
Ultimate Level Art Tool / Plugin with high Capability to Automate Level Art and Environment Art.
Introducing the Ultimate Level Art Tool, also known as ULAT, a revolutionary set of tools and plugins designed specifically for artists working in the digital realm. ULAT is the culmination of years of research and development, combining advanced technology and innovative features to create the ultimate art tool for all your creative needs.
Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities. As a Leading Art Outsource company, Leartes Studios is dedicated to pushing the boundaries .
As an art outsource company, our primary focus has been on delivering exceptional visual assets, animations, and art production services to game developers. However, recognizing the evolving needs of the industry and the importance of efficient workflows, we have embarked on the development of our groundbreaking code plugin tool.
Under the hood, the Ultimate Level Art Tool consists of impressive number of features, We also planning to develop the tool further expanding its functionality and versatility.
The Ultimate Level Art Tool has a lot of features :
- Create fully Modular Building with one tool
- Create your custom mesh palette
- Adjustable mesh snapping Modes
- One-click material assign to the collection
- One-click create blueprint from the collection
- One-click Prop Duplication
- Place multiple modular meshes simultaneously
- Create a realistic simulated mesh groups
As We promised We added new features . We will continue to fix and improve the Ultimate Level Art Tool.
mportant note : Editor Scripting Utilities needs to be enabled.
Current Version 1.3
Technical Details
Features
- Quick access to the tool interface with a custom tool menu
- Quick workspace setup with drag-and-drop static mesh assets
- The customizable window for personal uses
- Multiple modular placements simultaneously
- Separate categories for modular and prop placement
- Multiple material assignments for equivalent static mesh actors
- Flexibility to work on multiple structures simultaneously with the collection feature
- No custom class dependencies can be removed from the project at any time
Code Modules UltimateLevelArtTool(Editor)
Number Of C++ Classes 75
Number of Blueprints 23
Network Replicated No
Supported Development Platforms Win64
Supported Target Build Platforms Win64