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Ultimate Traversal Anims
Updated
2024-02-18
Free
Animations
Engine version
4.26
Download type
Asset Pack
Registration required
Description
Collection of traversal animations.
v1.3 (June 6 2023)
Added:
- quicker/simpler garage door open
- side sliding gate open
- Slide Down ramp with neutral pose
- zip line
- mid jump/fall ledge climb
- fence jump simpler landing
- walk start/stop
- run start/stop
- 45 degree slope slide down variant(more symetrical pose)
- sprint variant
Fixed:
- balance beam forward run - fixed bad root bone movement
- sit spin from run to ru - smoothed out momentum
- gate lift up anim - smoothed out settle anim
- fixed sliding feet for 'In Place' balance beam anims
v1.2 (April 26 2022)
- added anim:Traversal_Climb_Leap_Behind_Down_Alternate_Height (more consistent landing height)
- added In place versions of all of the anims in a folder: \Content\UTA\AnimSeq\InPlace_Version. It's a version of the anims where the keyframes of the root have been stripped out. So all of the anims will happen in-place. It will look okay for anims with linear motions like walks and runs but It won't look good for anims with nuanced movements such as climbs, vaults..etc. Those will be best handled as root motion. Well, it was requested by a handful of people so here it is!
v1.1 (January 27 2022)
- Added 47 new anims: in-place versions, pole climb, knee slide, transitions
- Shortened files and folder names: 'AnimationSequence' to 'AnimSeq', 'Ultimate Traversal Anims' to 'UTA' (We apologize to those that is affected by this change but it was recently requested by Epic)
Production Description
- Total Animations: 308
- Balance Beam 11
- Bar Swing 19
- Climb 31
- Door 2
- Fence 9
- Gate 3
- Hole 4
- Ladder 10
- Ledge 11
- Ledge Walk 32
- Movement 74
- Narrow Space 6
- Platform 10
- Pole 6
- Single Leg Jumps 12
- Slide 17
- Cabinet 1
- Wall 42
- Window 4
- Zip Line 4
Disclaimer
- blueprints for any game play not included, this is strictly an asset pack
- character models from the promotional video and images not included
Technical Details
Features:
- pose matched start and end frames to the provided Idle animation
- If using UE4, you don't need to re-target animations. It uses the default UE4 mannequin. If UE5, you need to retarget using Epic's retarget tool.
- Hand Crafted animation from an professional Animator
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 308
Animation types: Root Motion
Supported Development Platforms: Windows
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