VR Weapons Kit - Tactical Assault
https://www.unrealengine.com/marketplace/en-US/product/vr-weapons-kit-tactical-assault
Use this 100% blueprint pack to create your own VR games with realistic weapon interactions that are network replicated. Add your own characters and weapons (guides on the Discord Server).
Whether you're a beginner or an expert this kit can be used as a foundation for VR game development and a resource for learning about complex VR gameplay mechanics. It is currently the only VR weapons kit on the marketplace that is fully replicated and has full body IK with roomscale locomotion. Save 1000s of hours by using this project to build your game or explore a long list of fully replicated features that can help save you time when implementing VR functionality into an existing project.
There is an active Discord community with hundreds of users, the kit is regularly updated with new features and has been in development for over 3 years.
Handgun, sub-machine gun, assault rifle, sniper rifle, shotgun:
👌Blend space animation for hand grips
🖐Reload magazine & pull back charging handle
👉Single shot/fully auto
🙌Grab guns with both hands (reduces recoil)
⚡Haptic feedback
🎧Sound effects
💨Gun recoil animation
💥Muzzle flash & bullet casing particles
💢Physics impulse on shot objects
🔊Silencers
🔭Bi-pod & telescopic sight (sniper rifle)
🔴Red dot sight (assault rifle)
🔆Inventory UI
🎨 PBR materials & 4K textures
✅Master Blueprint for gun & magazine actors
🥏Bullet ricochet system
Player:
🙋♂️IK
🏃♂️Locomotion
Flashbang/frag grenade example:
🧨Adjustable range
📡Line trace system to check if player/AI can see/hear flashbang
💥Explosion effect (flash & smoke) & explosion mark decal
✨Flash blindness effect
🎧Sound effects (bang & ear ringing)
⚡Haptic feedback
📌Removable pin
🧷Safety lever animation
💢Radial physics impulse on nearby objects
Enemy character:
💘Health system
💢Physical reaction to bullets
💥Limb dismemberment
✨Reaction to flashbang
👁🗨Detect & chase player
🔥Shoot player & cause damage
Replication:
🌎 Replicated weapon and player functionality
🎧 Voice chat
💯 Scoreboard
👨🏽🤝👨🏽Matchmaking menu
🎮 Loadout class selection
Global:
✅Code organised & commented
✅100% blueprint based
✅Optimised for Oculus Quest
✅Mesh LODs
📑 Documentation/Discord guides
Technical Details
- master blueprint for gun, magazine, silencer & grenade
- 5 child blueprints for each gun, magazine & silencer
- 6-8 sound cues per weapon (Single-shot, single-shot silenced, automatic shots, automatic shots silenced, magazine in/magazine out, charging handle grabbed/charging handle released)
- 3 particle effects per weapon (Muzzle flash, muzzle silenced, ejected shells)
- 1 material per weapon (PBR textures)
- 1 enemy AI character
- 1 UI inventory (Store weapons with info & ammo count info. Not replicated*)
- 1 Utility belt (Store weapons)
- 1 VRpawn & motion controllers blueprint
- 1 flashbang, frag grenade & pin blueprint with 4 sound cues & explosion effect
- Fully replicated (4.26-5.4)