Atmospheric House (Modular)

Finward Studios
Unreal Engine Versions
5.0
Distribution Method
Asset Package
Asset Version
N/A
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Description

High detailed atmospheric modular house.

Super fast and easy to customize. Change your house from new and clean to old and worn with a single click. Build houses without the hassle of searching and drag & dropping house building meshes into map. Premade construction blueprints lets you change between meshes quickly and effectively.


Technical details

Features:

  • Construction blueprints for walls out/in/basement, floors/ceilings, roofs, porch, stairs and doors.

  • Material swapper blueprint: Change all map materials from clean to worn and vice versa or swap specific map materials.

  • Modular meshes work with grid snapping.

  • Clean and worn textures/materials for all objects.

  • Main house materials are tweakable; more or less worn look and adjustable paint color.

  • Doors, windows, drawers and cabinets have separate mesh components/blueprints and can be opened, but package does not come with playable opening and closing function.

  • Night demo map. (Old and worn look)

  • Day demo map. (New and clean look)

  • Approximately 1.1 million triangles in demo scene. (With disabled realtime lights and no culling)

  • Optimized lightning for games.

  • Demo maps use baked lightmaps. UE5 maps baked using GPU Lightmass. For UE5 there is lumen version of the night worn demo map. Lumen map requires higher end pc.

Number of Unique Meshes: 676

Collision: Yes, automatic and custom

LODs: For high triangle count objects only.

Number of Materials and Material Instances: 8 Materials, 219 Material instances

Number of Textures: 608

Texture Resolutions: Mostly 2k and 4k, few from 256 to 1k

Supported Development Platforms:

Windows: Yes

Mac: No

Important notes:

For first person character, adjust character's Capsule Radius to 45 or lower to be able to walk through doorways.

Maximum Loop Iteration Count needs to be set 2 000 000 from project settings for BP_Material_swapper to work correctly.

UE 5.5.3 and 5.6 Using static lightning will cause error "Lightning needs to be rebuild" due to construction script glitch.


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