Decay: Oil Drums District - [Rusty Industrial Slum]

Meshingun Studio
Unreal Engine Versions
5.6
Distribution Method
Complete Project
Asset Version
N/A
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Description

For all creators: solo game makers to big studios, ideal for storytelling in a world past its prime, over 450 static mesh pieces.

───────────── FEATURES ──────────────

🎨 4 Master-Shaders: Make things look real, from weather-beaten signs to metal that's seen too much rain.

🔮280+ Instances: Set up your scenes with plants and land that show nature taking back its space.

🧱 457 Textures: Get all kinds of super detailed and realistic textures, with over 115 different kinds to choose from.

💎 450 Unique Assets: You'll find bits and bobs like plates and cups left behind, tires, barrels, and parts to put together shacks and shelters. Plus, 25 ready-made buildings to drop into your scene.

⚙️Blueprint-Based Tools: Easy-to-use tools help you lay down powerlines and change up colors on metal stuff, so no two pieces look the same.


Technical details


1 Pre-Assembled Map (Showcase)

  • Decay map with:

  • Daylight Lighting


1 Overview Map

  • Modular assets

  • Tools with instructions

  • Unique assets


4 Master-Shaders

  • More than 280 Instances

  • Foliage/Master Shader/Mountains/Landscape


457 Textures (About 115 texture sets)

  • Variety of unique textures

  • High-quality and extremely detailed


450 Unique and Modular Assets including prefabs

  • Set dressing assets such as eating ware, tires, barrels, interior furniture, bunks etc

  • Modular Architecture Pieces such as Walls, Windows, Gates, etc for slum buildings

  • Foliage such as Ground Covers, Grass and bushes

  • 25 building prefabs


2 Blueprint-based tools

  • Powerline tool that allows you to expand the powerline poles easily.

  • Packed actor building with colour customization to change the painted metal tint+ Randomized colour


Game Ready and Optimized Assets

  • Nanite assets

Texture Sizes: 4096-2048- 1024- 512

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This pack uses Nanite technology and there is NO LOD included in meshes



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