Dungeon Builder: Modular Top Down RPG Environment Kit (Dungeon, Modular Dungeon)

Hivemind
Unreal Engine Versions
5.6
Distribution Method
Asset Package
Asset Version
N/A
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Description

Dungeon Builder is a comprehensive collection of high-quality assets designed specifically for top-down fantasy RPGs.

With nearly 500 unique assets, this pack provides everything you need to construct intricate, immersive subterranean worlds with ease.

🏗️ Advanced Modularity & Architecture

  • Snap-to-Grid Precision: All modular assets are designed for efficient placement using a 10-unit grid snapping system.

  • 360° Flexibility: Architecture is optimized for top-down views, allowing modules to be rotated 90/180 degrees to create entirely new visual perspectives.

  • Universal Transitions: Seamlessly connect modular walls, floors, and stairs to create vast, non-linear dungeon layouts.

📦 Level Design & World Building Tools

  • 18 Ready-to-Use Tiles: A collection of pre-packaged dungeon rooms that can be instantly snapped together to form a full level.

  • Expandable Layouts: Tiles are partially populated with assets, giving you the freedom to further randomize and decorate on top of the base prefabs.

  • Full Demo Scene: Includes the master demo map seen in screenshots, showcasing best practices for lighting and composition.

🛠️ Smart Blueprints & PCG Tools

  • Reduce manual placement time with 15 specialized Blueprints and 10 Procedural Content Generation (PCG) assets:

  • Procedural Fire Pits (BP_FirePit): Dynamically generate fire pits to any size by simply moving editor dummies.

  • Smart Barrel Stacks: Instantly generate varied clutter with BP_Rack_Barrel and BP_BarrelStack, featuring adjustable counts and seeds.

  • Spline-Based Chains: Create realistic, gravity-defying chains with BP_Chain, featuring adjustable gravity, slope smoothing, and corner sharpness.

  • Dynamic Lighting Prefabs: Quick-placeable torches, candles, and wall candlesticks with exposed controls for lumens, radius, and color temperature.

🔌Please Enable The Following Plugins Before Opening The Level:

1) PCG

2) PCGExternalDataInterop

3) PCGGeometryScriptInterop

4) CascadeToNiagaraConverter


Technical details
Number of Unique Meshes: 491
Collision: (Yes Custom & Automatically Generated)
LODs: Custom + Nanite
Number of Materials: 25
Number of Material Instances: 96
Number of Textures: 464
Texture Resolutions: (16x16, 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096)

💻 Supported Development Platforms

🪟 Windows: (Yes) | 🍎 Mac: (Yes)



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