Essential Sword & Shield Animation Pack

space.bar.anim
Unreal Engine Versions
4.27
Distribution Method
Asset Package
Asset Version
N/A
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Description

This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint.

Recommended for an action RPG game.


Update notes

Update 5.4 (2024-11-05)

  • Improved overall walk/jog loop animations

QoL update (2024-03-11)

  • Added UE5 skeleton with retargeted animations (Only on UE5.3 or above)

  • Added IKRig and IKRetargeter

  • Implemented Enhanced Input

  • Changed project type to asset pack (can now add to project instead of creating a new one)

  • Restructured folders and renamed files to be more organized

Update 5 hotfix 1/1.05.1 (2022-08-04)

  • Corrected texts in demo level

  • Fixed some animations that have missing keyframes.

Update 5/1.05 (2022-08-03)

  • Added new 200+ animations

  • Added two-handed combat style

  • Changed product name to Essential Sword & Shield Animation Pack (was Essential Sword & Shield Animations)

  • Reconstruct directory/file names

  • Applied root motion to basic locomotion animations

Update 4 hotfix 1/1.04.1 (2021-10-28)

  • Fixed the issue that the animation Execution_01_B has no root motion data

Update 4/1.04 (2021-10-26)

  • 19 new animations

  • 2 blendspaces

  • Added idle to jog transition in the character blueprint

  • Added jump landing to jog transition (pressing any movement key while landing)

Update 3/1.03 (2021-09-01)

  • 22 new animations added

  • 4 animations updated

  • 2 new blendspaces added

  • Throw system added

  • Brake animations added to animation blueprint

  • Controller support added

Update 2/1.02 (2021-05-28)

  • 18 new animations

Update 1 hotfix 1/1.01.1 (2021-05-02)

  • Fix the issue that the shield bone is misplaced when start transition to the next animation.

Update 1/1.01 (2021-04-26)

  • 11 new animations

  • 1 blendspace

  • New weapon bones added to the rig


Technical details

Features:

  • Hand-crafted sword & shield combat animations
  • Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
  • Playable character with sword & shield combat based on UE Third Person template for animation demonstration purpose
  • Hitbox system for hurt/damage animations testing
  • Debug Vector mode for directional animation blendspaces testing

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations: 352 + 27 Aim Offset Poses

Animation types: Root Motion, In-place

Number of Characters: 2 (UE4 Mannequin, UE5 Manny)

Supported Development Platforms:

Windows: Yes

MacOS: Yes

Custom Bones: 2 (weapon_r, shield_l)

Additional Notes:

  • Not all animations are being used in the character blueprint, but they can be manually added later.
  • This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
  • Your character has to have weapon bones in order to make weapon animation play correctly on your character.
  • The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.


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