Fluid Ninja LIVE

Andras Ketzer
Unreal Engine Versions
5.4
Distribution Method
Complete Project
Asset Version
N/A
You need to register first

Description

Welcome to FluidNinja LIVE 1.9.54.4: fast, responsive Fluid Simulation for Character and Environment VFX.

Drive dynamic systems with fluidsim: water, clouds, smoke, fire, sand, snow and foliage.


Features

  • Robust: capable to track hundreds of objects and bones, including Metahuman skeletons

  • Large scale: local fluid solver extended with global pattern generators - to render large fields of sand, water, fog

  • Volumetrics: supporting all native UE Volume types: Fog, Clouds and Heterogeneous Volumes

  • Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)

  • Scalable: could be optimized for low-end hardware or run a 4k sim container

  • Modular: could be added as ActorComponent / could drive other components (niagara, volumes)

  • Cinematics: ready for rendering via Movie Render Queue, supports Sequencer

  • Niagara: two-way data flow - drive particles using fluidsim / drive fluidsim using particles

  • Sim buffers exposed to RenderTargets (density, velocity, pressure)

  • Examples included: 20 use case levels and 30 tutorial levels

  • Large distances: unreal Large World Coordinates (LWC) are supported

  • Important: NINJA IS NOT REPLICATED, MULTIPLAYER IS NOT SUPPORTED


Technical details

Simulation Inputs

  1. StaticMeshes, PhysicsBodies (position, size and velocity)

  2. Skeletal Meshes, Metahumans (bone position and velocity)

  3. Textures and Materials (density, velocity)

  4. Niagara Particles (position, velocity)

  5. SceneCaptureCamera and Streaming video

  6. User gestures via mouse and touchscreen


Related assets