Gothic Cathedral

SilverTm
Unreal Engine Versions
4.27
Distribution Method
Asset Package
Asset Version
N/A
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Description

The package includes a demo scene with a cathedral, over 300 models to create a Gothic Environment, procedural dirt shader for walls.

Carefully. There is a lot of geometry and objects in the demo scene. This can cause FPS issues. On my gforce 2080 it shows an average of 40-45 fps 


On the "showcase" map, we used an instance tool to merge meshes into instances, and also merged spline meshes to improve fps. You can see the original splines and non-merged meshes on the "Showcase_NotOptimized" map.


!!!! Beware!!!!

Some of the pivot points are not centered for easier placement.

Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modules


Technical details

Features:

  • Demo scene included
  • Three different lighting for day, night and burning


Texture Sizes:

• (48) 4096x4096

• (15) 4096x2048

• (3) 4096x512

• (83) 2048x2048

• (7) 2048x1024

• (52) 1024x1024

• (9) 1024x512

• (2} 1024x256

• (14) 512x512

• (3) 512x256

• (8) 256x256

• (1) 256x128

• (1) 128x128

• (4) 8x8

Collision: Yes, Automatically generated

Vertex Count: max 310085 min 4

LODs: Yes, Automatically LOD for each mesh (different amounts 2-7 LOD)

Number of Meshes: 304

Number of Materials and Material Instances: 30 Materials and 119 Material Instances

Number of Textures: 250

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


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