Knight Errant
Description
Knight errant, wearing heavy plate armor.
The character is well suited as the enemy or the main character.
The model has flexible material settings, where you can adjust the shades of color to your taste (video demonstration).
There are many individual parts/modules that can be combined in different ways.
Textures are sizes 4096 and 2048 depending on the size of the object.
Be warned, this may cause some animation difficulties, such as the hands not picking up weapons accurately, additional animation corrections for my characters or something like that will be required!
The visualization of this character was done in Unreal Engine 5.0 using Lumen technology. The rendering result in other versions with different settings may vary.
Highly detailed heavy knight character.
Has 10 sets of ready-made characters of different variations that I prepared. There are many individual parts (61 parts) from which you can assemble your variations.
Customizable materials will also add variety.
There are facial expressions and eye movements using target morphs.
A few of my blanks and the ARKit work kit
PBR ORM materials.
Polygon: all together 100,00 triangles
Vertexes: 67 000 vertices.
Additional information
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of characters: 10
Vertex counts of characters: 67 000
Number of Materials and Material Instances:
Materials: 7
Material Instances: 15
Number of Textures: 66
Texture Resolutions: (1024-4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No







