Lordenfel: Castles & Dungeons RPG pack
Description
The pack is designed to create indoor/dungeon and outdoor areas of castles with a single set of objects.
Supplied with natural assets like rocks, mountains and vegetation, it allows to build large natural scenes as well as complex buildings and ruins.
Works for: Places to explore, kill enemies and find loot - like old castles, fortresses, ruins, dungeons, forsaken places etc. Multiplayer maps.
Doesn’t work for: Villages, towns, buildings where people actually live etc. The pack is more about adventure part of games.
Suitable for all camera views from 1-st person to top-down.
Recommended for PC/Console platforms.
Not recommended for mobile platforms.
Features:
Over 500 high quality, game ready assets
Game ready demo scene
32 pre-made dungeon rooms
Dungeon Architect theme for Souls-like dungeons
Complete nature set:
Trees, bushes, ferns, grass, ivy, plants and roots
Rock pile, rocks, cliffs, mountains
Foliage assets ready for painting
landscape materials: Grass, Ground, Rocky Ground, Rock and Snow
Floors and walls ready for vertex painting (Moss and Damaged Wall layers)
Clean materials, no unnecessary nodes or texture maps
Technical details
Number of Unique Meshes: 520
Collision: Custom
Vertex Count: from 4 to 12000 per mesh
LODs: Custom, generally 2 for each asset
Number of Materials: 13 master materials, 60 instances
Number of Textures: 134
Texture Resolutions: generally 2048x2048 or less
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Known Issues:
The demo looks overly bright. This only happens if you start with one of the standard templates (e.g. Third-Person template). Tweak Exposure Compensation of a PostProcessVolume to fix that.
Dungeon Architect theme will need some setting up on your side before it can generate levels at runtime. Please refer to DA's documentation to learn more.







