Meadow - Environment Set

NatureManufacture
Unreal Engine Versions
4.27
Distribution Method
Asset Package
Asset Version
N/A
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Description

Its big library of 100% photoscanned. It could be used to build whole meadow environments including grass, dirty and wet roads, trees, rocks, cliffs, bushes, flowers, details like leaves.

Foliage

  • 31 grass/flower types

  • 8 Bushes

  • 11 Trees (3 plants, 2 small, 1 medium, 2 big, 2 forest, 1 dead)

  • 3 trunks and 2 mushrooms

Rocks:

  • 24 cliffs in parts and merged in bigger shapes.

  • 20 rocks from small to big

  • Rocks and cliffs material contain cover by angle function with mask option.

Roads:

  • Dirty road with wet ground mix

  • Dirty path with wet ground mix

Water:

  • Swamp material which blend up to 2 detail types with water

  • Water material

Landscape:

  • 6 LP landscapes

  • 9 ground texture sets: leaves, grass x 3, soil, wet soil, sand x2,needles.

Fences:

  • 24 Fence system meshes (span and posts)

  • 13 pre-built fence meshes

  • 19 fence construction sets


Technical details

Foliage

  • Grass/flower LODs: 120-40/30-18

  • Grass Textures are 2048x2048, trees and trunks 1024x4096 - 4096x4096

  • Tree LODs;

  • Small 100/400/24 cross

  • Medium 12000/6000/3000/2000/24

  • Big 20000/8000/5000/3600/2400/24

  • Forest 6000/2500/1600/1100/24

  • Bush 1000/500/100-200

Rocks:

  • 24 cliffs LODs: 3000-1800/1500-900/700-400/200

  • 20 rocks from small to big. LODs: 600/300/100

  • Rocks 2048x2048, Cliffs 4096x4096 Texture atlas.

Roads:

  • Dirty road with wet ground mix (2048x2048)

  • Dirty path with wet ground mix (512 x 2048)

  • Simple parallax Materials

Water:

  • Swamp Material, which blends up to 2 detail types with water

  • Water Material

  • 2048x2048 Textures

Landscape:

  • 2 Landscape Materials: tessellated and non tessellated

  • 2048x2048 Textures

Fences:

  • LODs 1000-300/500-100/100

  • 2048x4096 Texture atlas

Collision: Yes, Automatically Generated


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