Mech Squad - Bundle

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Unreal Engine Versions
5.1
Distribution Method
Complete Project
Asset Version
N/A
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Description

Conquer the battlegrounds with Mech Squad.

This collection features 200+ handcrafted assets for building epic sci-fi mech environments in Unreal Engine. Perfect for cinematic projects, sci-fi visualisations, and concepting workflows.

What's Inside

  • Hero Characters - 2 pilot characters (Male and Female) with 25 preset poses and colour variations

  • Hero Mechs - 8 highly detailed fully assembled mechs

  • Assembled Kits - 32 fully assembled mech kits

  • Modular Kit Objects - 170+ modular parts across 11 categories including BodyKit, Frames, Engine, Hydraulics, and more


Blueprint System

  • Colour mask and material preset system for characters and kit objects

  • Blueprint actor setups for assembled mechs


Note

  • Not optimised for games: Assets are designed for cinematic and high-quality visual projects. Game use may require adjustments.

  • No animations included: Characters are rigged and posed. Animation retargeting may be required.

  • Example scenes: Artistic interpretations, may include background elements not included in the pack.


Additional information

General Information

  • Rigged: Custom skeleton with FK Modular Control Rig, compatible with UE5 retargeting.

  • Animated: No animations included

  • Note: Skeleton include extra bones

Skeletal Meshes

  • 2 pilot characters: Male and Female

  • Male: ~55K vertices

  • Female: ~43K vertices

  • Note: Metahuman assets are not included

Static Meshes

  • 25 posed static meshes per character (Male and Female)

  • 8 Hero Mechs, fully assembled

  • 32 Assembled Kits

  • 170+ Modular Kit Objects across 11 categories

Textures and Materials

  • Texture resolution up to 4096x4096

  • PBR materials optimised for UE5

Vertex Count

  • Characters: ~57K–80K triangles per pose

  • Hero Mechs: ~423K-1,800K triangles

  • Assembled Kits: ~15K-281K triangles

  • Modular Kit Objects: up to ~20K triangles

Other

  • Nanite enabled on opaque static meshes

  • Custom collision on all static meshes

  • LODs not included


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