Middle Eastern Town Gigapack w/ Level PCG ( MET, Palace, Bazaar, City)
Description
This pack represents a deep dive into the heart of an ancient desert city inspired by Middle Eastern architecture, with 1000+ meshes, handcrafted modular buildings, props, marketplaces, and procedural foliage systems that bring the atmosphere to life.
Reimagined through the lens of architectural heritage and modern environment artistry, MET brings to life the soul of the 8th-century Abbasid Empire: domes, courtyards, bazaars, and palaces surrounded by water channels, gardens, and sand-colored city walls.
DISCLAIMER:
Note: This pack uses Nanite/lumen for lighting
The characters are not included. The project uses the MetaHuman plugin.
Male and female character clothes, as well as the camel and crocodile meshes with rigs, are included.
Need to enable Plugins:
Water enabled
PCG enabled
LandscapePatch enabled
ScriptableToolsEditorMode enabled
ScriptableToolsFramework enabled
PCGExternalDataInterop enabled
PCGGeometryScriptInterop
Middle Eastern Town Gigapack Includes:
A vast open-world map inspired by the 800 AD Abbasid Round City of Baghdad
1000+ modular meshes for palaces, mosques, bazaars, houses, and props
Procedural foliage for city foliage, palm trees, water gardens, and palace courtyards
80+ packed blueprint houses, bridges, courtyards, decorative elements for building your desert city
Detailed ornaments, carpets, pottery, and decorative assets
Compatible with Ultimate Level Art Tool (ULAT) for fast modular design
Nanite and Lumen ready for Unreal Engine 5 real-time performance
Technical details
Features:
1024 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
8192
4096
2048
1024
Texture Size: 8192 for couple assets, 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Number of Meshes: 1024 Unique Meshes
Number of Materials and Material Instances: 438
Number of Textures: 1143
Supported Development Platforms: All Platforms







