PITCH BLACK Volumetric Shadows
Description
PITCH BLACK lets you add darkness to your environments with precise control.
Place PITCH BLACK actors in pits, corners, caves, and holes to cover them in absolute shadow. No light is powerful enough to overcome it.
Plunging your camera into the darkness fades your vision to black, as oblivion overcomes you.
Create bottomless pits, mysterious doorways, or creepy fogs. Envelop horror game cameras in gloom.
Features
PITCH BLACK is a post process material shader, using the scene depth buffer to darken pixels. It works with all types of lighting. It can darken both lit and unlit materials. It is more performant than volumetric fog and appropriate for all scalability levels.
Each PITCH BLACK actor lets you customize:
Location, Rotation, and Scale
Shape (Rectangular or ellipsoid)
Fade-in distance
View distance
Intensity
Real-time updates
Darken either inside or outside the mask
Technical details
PITCH BLACK features:
1 Blueprint Actor for rectangular darkness
1 Blueprint Actor for ellipsoid darkness
1 Blueprint Actor base class for creating custom post-processing masked materials
Those features are supported by:
1 Post Process Material for box-shaped darkness
1 Post Process Material for ellipsoid darkness
1 Material
6 Material Functions
The demo content also includes:
2 Levels
16 Materials
8 Blueprints
4 Material Instances
14 Static Meshes
1 Static Mesh by Midge "Mantissa" Sinnaeve distributed under the Creative Commons CC0
Content from Epic's First Person Template
Total file size: About 700MB
PITCH BLACK's primary features (blueprints and materials) work both with or without Lumen and Nanite, with forward or deferred rendering, and in Path Tracer.
Environments in the screenshots and demonstration video are included except where noted. The showcase level ships with Lumen and Nanite enabled.
Translucent materials have some limitations in PITCH BLACK. The demo and documentation discuss this in depth.
Input: Keyboard, Mouse
Network Replicated: No
Tested only on Windows







