POLYGON - Goblin War Camp

Synty Studios
Unreal Engine Versions
5.3
Distribution Method
Complete Project
Asset Version
N/A
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Description

In a festering swamp, surrounded by makeshift walls reinforced with wood, hide, bone and scraps, lies the Goblin War Camp.

You trudge through the stronghold amid their preparations for war, but beware, goblins don’t care for outsiders...

Fires burn in pits, casting flickering shadows, while the fierce horde ready their weapons ahead of the next battle. Structures are haphazardly arranged, some elevated on stilts above the festering swamp. The air is heavy with the smell of damp earth, smoke, and sweat.

 ◼ Key Features◼

  • 600+ premium blueprints
  • Unique complete buildings / structures
  • 15 characters, rigged and ready for animation
  • Includes a swampy goblin stronghold demo scene

◼ Assets◼

Buildings

Tents, Towers, Log Walls, Gates, Bases / Platforms, Chimneys, Mine, etc.

Building Parts (not made for grid snapping)

Banners, Bones, Fences, Logs, Planks, Platforms, Rugs, Spikes, Stilts, Thatches, Walls, etc.

Characters

Archer Male, Archer Female, Beast Tamer, Cook, Kings, Knight, Prisoners, Ranger, Shaman, Troll, Warrior, Wizard.

Character Attachments

Backpacks, Bags, Beards, Bottles, Capes, Crowns, Eye Patch, Glider, Goggles, Hairs, Hats, Helmets, Hoods, Masks, Shawl, etc.

Environment

Algae, Bones, Bushes, Clouds, Ferns, Foot Prints, Grasses, Grounds, Logs, Mine Tracks, Mountain, Cliffs, Mushrooms, Pebbles, Reeds, Paths, Rocks, Roots, Stumps, Trees, Vines, etc.

FX

Sparks, Explosion, Fires, Flies, Fog, Smoke, Stink Lines, Bubbles, Wind Streaks.

Props

Anvil, Archways, Arrows, Barrels, Barriers, Beds, Bench, Animal Parts, Bones, Brazier, Buckets, Buntings, Candle, Chains, Bone Chimes, Crates, Spikes, Drums, Effigies, Fire Pits, Flags, Food, Forge, Cages, Gong, Grindstone, Hammers, Head Spikes, Helmets, Racks, Idol, Ladders, Lantern, Kitchenware, Ropes, Ruins, Sacks, Seats, Shields, Shrine, Signs, Skeletons, Skulls, Spears, Spits, Steps, Swords, Table, Targets, Torches, Tub, Walkways, Hanging Weapons, etc.

Vehicles

Ballista, Battering Ram, Cannon, Carts, Scoop, Trebuchet, Wagon Cages, Balloon.

Weapons

Arrow, Axes, Bombs, Bows, Cleavers, Clubs, Dagger, Pick Axe, Shields, Shovel, Spears, Staffs, Swords.


Technical details

Number of Unique Meshes: 710

Collision: Yes a mixture of custom and per face.

LODs: No

Number of Materials and Material Instances: 47

Number of Textures: 54

Texture Resolutions:

  • 25 (4096x4096)

  • 8 (2048x2048)

  • 16 (1024x1024)

  • 6 (Misc. Size)

Supported Development Platforms: Windows, Mac



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