Rain - Water Drop - Flow Material & FX System
Description
This material set is used for rain flow effect on surfaces like glass windows or solid surfaces.
Pack has 4 types of usage:
1. Translucent Material
2. Material Overlay Function (needs Blueprint editing on an existing material)
3. Material Overlay Volume (projection decal system that doesn't require any editing, just copy & paste)
4. Camera Post Process Effect
Forward Shading Incompatibilities:
Rain overlay volume system in the rain material pack uses "scene texture: world normals" which is not supported on projects with "forward shading". So it won't be possible to use rain volume BP on VR projects. but animated translucent rain material, post proces volume, and rain overlay material are usable on projects that uses "forward shading".
Unreal Engine 5 Incompatibilities:
Crashes on the projects if (experimentalI) Substrate Materials are enabled.
Material Overlay Volume system causes ignoring smooth normals because of a bug stated here.
Update 5! (May 2024)
Fixed particle emitter spawn area for better collision calculation.
Fixed raindrop lifetime calculation for exact boundary for the particles.
With this update Rain Overlay Volume Blueprint has additional parameters.
Raindrop Lifetime - Particle lifetime for the drops
Runtime Enable - Enable this for having the rain BP system on simulation or gameplay. Enabling this paramteter will disable the BP system in the editor to prevent duplication.
Technical details
All parameters are listed in this document:
https://drive.google.com/open?id=1X6NmlC1LvQ6WwX1KAfM9kVMd4KmyN60q&usp=drive_fs


