Ridable Bikes: Advanced Multiplayer Vehicles

Digital Dive Studio
Unreal Engine Versions
5.5
Distribution Method
Complete Project
Asset Version
4.7.1
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Description

A fully interactive vehicle system, entirely built with Blueprints, designed for realistic riding, advanced damage mechanics with real-time deformation & destruction, and seamless multiplayer integration.

Features physics based handling with surface adaptation, interactive dashboards, and dynamic character animations (including passengers). Supports manual and automatic transmission, extensive customization, and improved multiplayer replication. Compatible with Drivable Cars: Advanced Pack and Advanced Fuel System.


Key Features

  • Fully replicated multiplayer support :

    • With no input lag nor jittering (V4)

    • Smooth replication (V4)

    • Supports Listen and Dedicated Servers

    • Compatible with Server and Client authority

  • Damage & Destruction System:

    • Mesh deformation, detachable pieces, breakable glass, damageable car paint

    • Flat tires and fire damage

    • Full destruction areas (engine, gas tank, etc.)

  • Character Ragdoll

    • Run over characters

    • Character can be ejected from bike on impacts

  • Physics-based riding

    • surface detection & adaptive handling

    • particle effects depend on surface and speed

  • Bike customization

    • Manual & automatic transmission

    • Several versions per bike (Base, Extras, Police)

    • Extra Bike Paints

  • Fully interactive

    • Lights, steering, horn, etc.

    • Handlebar with driver hands attached

    • Responsive Dashboard (Speed and RPM)

  • Adaptive mount/dismount animations

    • From each side

    • For rider and passenger

  • New extra features:

    • Scrape sounds and effects

    • brake heating

    • backfire effects

  • 3 Base Bikes:

    • Naked, Enduro and Custom (with several versions each)

    • Extra vehicles sold separately


Technical details

  • Features:

  • network replicated!

  • Three detailed motorcycles with 4 LODs each (Naked, Custom, Enduro)

  • For compatibility purposes, it uses BP_BaseVehicle based on our Drivable Cars Series

  • Bikes are split by body, parts and wheels

  • Each bike is a child blueprint from one master blueprint

  • Deformations are made by morph targets

  • Impacts are detected through a bone grid around the bike

  • All bike pieces are joint by constraints and hinges

  • Procedurally damaged paint

  • Customizable paint (dirt & scratches)

  • Bikes can be configured all through parameters

  • Surface type detection and behaviour adaptation

  • UE Third-person template movement functions

  • UE Vehicle template driving functions

  • Get on / off animations

  • Toggleable lights

  • Change camera (inside-outside)

  • Camera zoom and orbit (outside)

  • Smoke, dust, water, impact, etc. particle systems

  • Interactive dashboard

  • Engine, drift, surface, impact, etc. sounds

  • RMP related engine sound + gear up decay

  • Bike respawn feature


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