Rifle Shooter Pro - MoCap Animation Pack
Description
The Rifle Pro - Animation Pack by Mocap Online is an essential asset for shooter games and projects involving rifle-wielding characters.
With over 390 premium rifle animations, this pack is specifically crafted for Unreal Engine to enable realistic, fluid character movement for game development. Whether you are working on an indie project, part of an animation studio, or developing a professional game, this pack provides you with the tools needed to build immersive character controllers with precise combat and shooting mechanics. The animations range from aiming and firing to reloading, weapon swaps, and dynamic locomotion, offering a comprehensive solution for responsive, rifle-focused gameplay. Perfect for third-person shooters, tactical games, or any project requiring highly realistic combat animations, these assets are delivered in an Unreal Project file with accompanying .FBX source files for seamless integration.
Animation Types: Shooting and Combat Movements
Idle and Transitions
Idle poses for both rifle-up (combat-ready) and rifle-down (relaxed) stances, along with various fidgets and aiming stances. Each animation is provided in both gun-up and gun-down versions, allowing seamless transitions between active combat and non-combat states.
Walking, Jogging, and Running with Rifle
Complete locomotion animations—walking, jogging, and running—in 8 directions (forward, backward, lateral, and diagonal), each in both rifle-up and rifle-down stances. These animations enable characters to effectively navigate environments, whether they are patrolling or actively engaged in combat.
Turning, Strafing, and Combat Movement
Turning animations for various movement states (standing, walking, jogging, crouching, and running) at multiple angles (45°, 90°, 135°, and 180°), in both rifle-up and rifle-down versions. Strafing animations are also included for tactical lateral and diagonal movement while maintaining aim.
Crouching, Crouch Walking, and Aiming
Full set of crouching animations, such as idle, crouch walking, and turning, all available in rifle-up and rifle-down variations. Crouch aiming animations are also included for accurate targeting while taking cover or moving stealthily.
Jumps and Split Jumps with Rifle
Take-off, in-air, and landing sequences for jumps, available from multiple movement states (standing, walking, jogging, and running) while holding the rifle. Split jumps with both left and right foot variations are included to enhance realism and fluidity in combat scenarios. All jump animations are available in both rifle-up and rifle-down stances.
Aiming, Firing, Reloading, and Weapon Handling
Comprehensive animations for aiming, firing, reloading, weapon swapping, and holstering. Aim offsets provide precise targeting in multiple directions, while faster reloads and weapon holstering ensure smooth transitions during combat.
Death Animations
Dramatic death animations in multiple directions—falling forward, backward, left, and right—while holding the rifle. These animations deliver impactful and visually compelling death scenario.
Animation Details
Over 390 animations designed specifically for shooter gameplay.
Animations include standing, crouching, walking, jogging, running, and jumping in multiple directions, all available in both rifle-up and rifle-down stances.
Updates in version 2.7B:
Improved split jumps with realistic take-offs, in-air loops, and landings.
Lower crouch walks to match the crouch idle height for consistent transitions.
New faster reloads and weapon holstering options.
Updated rifle socket placements to ensure seamless rifle animations without wrist distortion.
Carefully pose-matched animations for smooth blending, making integration into gameplay systems effortless.
Delivered on the UE4 Skeleton in an Unreal Project file, along with source .FBX files.
Includes Root Motion and In-Place (IPC) animations with custom attributes for continuous speed and rotation data curves, ensuring precise control and programming.
Seamless Integration
The Rifle Pro Pack is fully compatible with Unreal Engine's animation system, allowing for easy implementation of realistic character movement and combat actions. The animations are optimized for quick retargeting to UE5.xx's Manny character using our customized IK-Retargeters, which enhance bone alignment and animation blending for smooth transitions. The pack supports both Root Motion and In-Place animation modes, providing the flexibility needed for responsive character control. Delivered on the UE4 Skeleton in an Unreal Project file, the animations are ready to integrate into any Unreal Engine project.
Technical details
For Retargeting to UE 5.xx Manny - Please use our retargeting tools - DOWNLOAD HERE:
- https://drive.google.com/drive/folders/13tMjMKd2HCFrQUp4Ep9YaI4KaVGIAyRl?usp=sharing
REV. 2.7B
- "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.
REV. 2.7A2
Lowered Crouch Turns
Stabilized Aim Turn Loops
REV. 2.7A1
- 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
- Naming corrections.
- "A" Reference Pose.
- Engine 4.14 - 5.xx Compatible
- For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported into older versions including IPC curves.
2.7A
- New Socket on the "middle_01_r" for attaching the Rifle.
Our IPC(in-place custom) animations have custom attributes with Speed and Rot(yaw) data curves.
○ New Weapon Holsters - On Back and Pistol Swaps
○ Back Rifle Socket and Hip Pistol Socket with matching animations.
○ Animation List has frame/seconds delay timings for Holster/UnHolster.
○ Holstered Animations match our Mobility Pro and Pistol Pro, for integration with our other Animation Packs.
● Root Motion and In-Place.
● FBX source files in “\Project\Source\FBX\” as a ZIP file.







