Working Safes Minigame
Unreal Engine Versions
5.1
Distribution Method
Asset Package
Asset Version
N/A
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Description
Super simple safes for your game worlds.
Easy and fast way to setup working safes in your scenes, no need to edit in blueprints just drag & drop and you are done !
Although you dont need to edit blueprints at all, everything is commented for your convenience.
Trailer/VideoTutorial: https://youtu.be/wq9xwCkN8YM
Included:
- 10 premade safes
- 7 extra parts (dials & handles)
- 1 "safe_input_sender"-blueprint
- 1 safeInputInterface
- 4 materials ( 4K )
Setup:
- drag "safe_input_sender"-blueprint to your scene, anywhere is fine (you can change inputs by editing this blueprint)
- drag any safe (or many) from "Blueprints"-folder to your scene
- edit dial & door speeds to your liking
- set dial target amount (max 5) and set them to the numbers you want player to guess for (use whole numbers)
- NOTE !!: for the demo scene, arrow inputs were removed from FirstPerson > input > IMC_Default
Operation:
- get close to a safe (with a player controller)
- press left & right arrow keys to move dial number (range 0 - 360)
- while safe is still locked pressing down arrow key will move the dial faster
- when dial number is same as "dial target" press up arrow key to change "dial target" to the next one ( wrong number moves "dial target" back by 1)
- when all "dial targets" have been guessed correctly dial won't move anymore and safe is unlocked
- pressing F key will open or close the safe now that it is unlocked and if you want, pressing down arrow on your keyboard will lock the safe again.
Additional information
Features: (Please include a full, comprehensive list of the features of the product)
- 10 safe blueprints
- 1 "safe_input_sender"-blueprint
- 1 safeInputInterface
- Demo scene
Number of Unique Meshes: 36
Collision: Yes, automatically generated
Vertex Count: 17 165
LODs: No
Number of Materials and Material Instances: 4
Number of Textures: 14
Texture Resolutions: 4K
Supported Development Platforms:
- Windows: Yes
- Mac: Yes







