35 AR VR Southeastern US Plants and Ecosystems
https://www.unrealengine.com/marketplace/en-US/product/southeastern-us-plants-and-ecosystems
This content pack includes 146 unique meshes, 35 AR/VR ready botanically correct plants that naturally occur in Southeastern US (North Carolina, to Florida, Mississippi and Puerto Rico), and 10 photorealistic sample ecosystem models.
Features:
- 35 AR/VR photorealistic, low-polygon plants ideal for large open worlds, AR and VR applications
- Individual variations, LODs, wind and light effects, all made using photographs taken in the wild
- 146 unique meshes for use in Central Florida landscapes
- Editable wind material with leaf rustle
- Subsurface scattering maps for light transparency and reflection on leaf surfaces
- 6 ground materials for use in landscape painting and some weeds for ground surface noise
- 10 example natural communities / ecosystems created from plant inventory and plant distribution GIS data for Central Florida
Plant list:
- American Beautyberry
- Blazing Star
- Bog Button
- Bracken Fern
- Chalky Bluestem
- Coastalplain Honeycomb
- Coontie
- Dahoon Holly
- Feay's Palafox
- Fetterbush
- Flattop Goldenrod
- Florida Paintbrush
- Florida Tickseed
- Forked Bluecurl
- Goldenrod
- Hooded Pitcher Plant
- Lopsided Indiangrass
- Longleaf Pine
- Pond Cypress
- Prickly Pear
- Rayless Sunflower
- Reindeer Moss
- Sabal Palm
- Sand Live Oak
- Saw Palmetto
- Scarlet Calamint
- Scrub Rosemary
- Shortleaf Rosegentian
- Spanish Moss
- St. John's Wort
- Tall Jointweed
- Titusville Balm
- Waterlily
- Wax Myrtle
- Wiregrass
About: These digital art 3D plant models were created by an interdisciplinary team of artists and scientists. Dr. Maria C. R. Harrington, Dr. Patrick Bohlen, Chris Jones, Zachary Bledsoe, Jennifer Elliott, Ray Jarrett, Amanda Lindsay, and John Guziejka. The content created for the environment was initiated to support a research investigation of beauty as information and an emotionally salient trigger used in design studies on immersive informal learning. The Virtual UCF Arboretum project is an augmented reality (AR) and virtual reality (VR) collaboration between The Harrington Lab in the Nicholson School of Communication and Media and the UCF Arboretum in the Department of Biology and the Landscape and Natural Resources, in the College of Sciences, at the University of Central Florida. The Epic MegaGrant funded the improvement of the models for use here and by the community. Inquiries to Dr. Harrington for collaborations are welcome.
UCF Arboretum Team
Dr. Patrick Bohlen: Director of Landscape and Natural Resources and Arboretum
- Jennifer Elliott: Assistant Director, Natural Resource and Arboretum Programs
- Ray Jarrett: Coordinator of Urban Forestry and Land Management Programs
- Amanda Lindsay: Senior Biologist
- John Guziejka: Biologist / Urban Forester
- Rafael Pares: Media Producer
Technical Details
Technical Details:
Number of Unique Meshes:
- 146
Collision:
- None
Vertex Count:
- Each of the 146 meshes has variable vertex count including reduced hand-made LOD
LODs:
- Mid LOD + Billboards for all assets except for clutter (meshes tested for AR/VR runtime efficiency)
Number of Materials + Material Instances:
- 4 Master Materials
- 101 Material Instances
- 2 misc materials
Number of Textures + Resolutions:
- 2048x2048 - 9
- 1024x2048 - 4
- 1024x1024 - 68
- 512x1024 - 4
- 512x512 - 78
- 128x128 - 3
Supported Dev Platforms:
- Windows YES
- Mac NO (Not tested)