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Advanced Tactical-based System

Advanced Tactical-based System

Updated
2024-01-24
Premium
Blueprints
Engine version
4.27
Download type
Asset Pack
File size
61.5 MB
Only For Premium or VIP Users
Description

Tactical-base prototype with full free movement and dynamic cover system in real-time.

Tactical-base prototype with full free movement and dynamic cover system in real-time

 

This product provides all the basic components needed to start making your own turn based strategy or turn based tactics game with free movement around the map. Which makes it possible to integrate on almost any map.

There is also the possibility of movement on the grid. That contains both square and hexagonal grids.

 

Features:

  • Provides most complete solution
  • Full free movement on the level (nav mesh and nav links)
  • Possibility of movement on the grid
  • Dynamic cover system (real time)
  • Dynamic preview targets in point destination (real time)
  • Trajectory for the grenade with calculate collision
  • Reloading weapon
  • 3 types of drawing the trajectory of movement of the PlayerNPC's

(smooth line, linear line, A-B point) with numerous settings

  • Overwatch
  • Melee attack
  • Range attack with different attack ranges for pistols and rifles
  • Camera control manager with anu settings
  • Target selection
  • and much more

In Current Update contain

  • Now has 2 modes: Classic (Tactical turn-based mode) and Free (Completely free movement with cover). You can switch in real time.
  • In free mode, press the CTRL button - now Character can crouch & un crouch, which reduces the visibility of the character. Leaving the opportunity to use cover and attack.
  • Added point destination marker in free mode
  • EnemyNPCs have a visualized Classic mode (Tactical turn-based mode) activation zone
  • If a PlayerNPC enters such a zone and stays in it for a while, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
  • If the player was in cover but started to move, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
  • If the player was in cover, but the NPC was able to see the player from the back of the cover, then the EnemyNPC activates the alarm mode and the game switches to Classic mode (Tactical turn-based mode).
  • If the player killed all enemies while in classic mode, then the player goes into Free mode (Completely free movement with cover)
  • The player can kill NPCs while in free mode using all available modes including Overwatch mode
  • If the player is in free mode, then the EnemyNPCs are also in free mode and roaming the demo level
  • EnemyNPCs now have 3 modes:
  1. Stationary - In this mode, NPCs just stand and watch
  2. Roam - In this mode, the NPC roam the level in a given Radius
  3. Patrol - In this mode, NPCs will patrol the given Points
  • The demo map has been reworked to demonstrate the new mechanics.
  • Also added a new BP_Alarm, activates an Alarm if the NPC is within the radius of activation of the alarm, the Game switches to Classic mode (Tactical turn-based mode).
  • Added highlighting of the selected target
  • In Free mode, player can crouch, sneak up on the enemy and kill him from behind using melee attacks without raising the alarm
  • Now if the player did not crouch and ran to a low cover, then the character will do it himself. But if the movement starts, then the character will stand up. If the Player state - crouching, then the character will not get up and also will not get up if high covers are used
  • Bushes have been added, now in free mode you can hide in the bushes so that the enemy does not notice you.

You can see the history of versions and changes in them in the documentation

Technical Details

 

Number of Blueprints: 23

Number of Animation: 55 Epic Demo animations

Input: (Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Included

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