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Fluid Flux
Updated
2024-06-04
VIP
Blueprints
Engine version
5.4 , 5.3
Download type
Asset Pack
File size
750 MB
Only For Premium or VIP Users
Description
The Fluid Flux is a powerful water system based on 2D shallow-water simulations.
Current Version 2.2
Features:
- Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface
- Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection.
- Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum
- Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
- Niagara environment interaction – High-quality effects, bouncy, animated plants, character swimming, boats,
- Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
- Small, compact, and low memory footprint
- Tool for generating ultra-fast static meshes with flow maps baked into vertex color.
- Advanced fluid state management, loading state in gameplay.
- Niagara fluid async readback system for sampling height and fluid flow in blueprints.
- Dynamic audio analyzer. The sound source is positioned based on fluid movement.
- Four example maps – beach, island, river, and baked static river
- Uses velocity-based fluid flow advection method for foam, caustics, and waves
- Water cross-section rendering
- Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology
- Infinite mesh grid rendering based on Niagara
- Watercolor presents, advanced scattering settings, and brush painter
- Underwater based on SLW material mode working with changeable time-of-day
Limitations:
Please read the description about limitations before using. It is important!
- Open-world is currently not supported
- Multiplayer is not supported, and simulation can't be replicated
- Simulation is calculated in a 2D grid projected on the heightfield (captured ground)
- Wave breaks are not simulated. It's based on predefined wave profile animation
- VR and mobile are not supported
- There is no integration with the Water Plugin
Projects that use Fluid Flux:
Technical Details
Input: Default TPP character input
Network Replicated: No
Supported Development Platforms: Windows
Windows/Mac: Yes
Development time: 30+ months
Package size: 114 MB
Demo content size: 285 MB (demo content can be easily removed)
- 118 materials, 57 instances, 203 material functions
- 47 blueprints, 12 interfaces
- 13 Niagara systems, 32 Niagara modules
- 60 textures
Notes: The package contains textures and meshes from Starter Content and rocks from A Boy & His Kite used only for demonstration purposes.
I am ready for your requests. Your positive reviews and comments are my fuel for the next update.
Comments
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