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Airport Terminal Interior

Airport Terminal Interior

Updated
2024-01-24
VIP
Environments
Engine version
5.1
Download type
Asset Pack
File size
5.2 GB
Registration required
Only For VIP Users
Description

High Quality Airport Terminal Interior Environment.

This extensive and detailed environment is one of a kind. With this environment, we used the power of the new Unreal 5 Engine to bring you an environment that can be used both for games and cinematics. Featuring highly detailed individual assets, modular structural assets, fully set-up lighting, and much more!

 

Quick Info

  • More than 250+ high-quality assets! (not counting booleans or simple shapes)
  • Nanite & Lumen Compatible.
  • Modular Flexibility in Assets.
  • Advanced Master Material with WS Dust Control.
  • Full Lighting & Asset Cluster Set up Using Blueprints.
  • Proper Scene Organization using Levels.

 

Intended Use

This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.

 

Structure

This environment has been made out of mostly Modular assets that can be used to change the terminal into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.

 

Assets

Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.

 

Textures

All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance.

 

Lighting

We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.

All lights have been set up using blueprints with simple on & off + color controls.

 

Disclaimers

  • All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.
  • This project is performance heavy due to it's size and default settings, please read the documentation to see how to run a more optimized version.

 

Technical Details

Features:

  • Nanite & Lumen Compatible.
  • Modular Flexibility in Assets.
  • Advanced Master Material with WS Dust Control.
  • Full Lighting & Asset Cluster Set up Using Blueprints.
  • Proper Scene Organization using Levels.
  • Additional asset scene included
  • Optimized & Packed textures.

 

Number of Unique Meshes: More than 250+ high-quality assets! (not counting booleans and simple shapes)

Collision: (Yes) - Mostly auto-generated, custom where needed.

Vertex Count: Variable, Assets have logical High-End game optimizations & Nanite is activated.

LODs: LOD's only included in assets with transparency, the rest uses Nanite.

Number of Materials and Material Instances: 4 Master Materials, 165+ Material Instances.

Number of Textures: 370+ Textures (optimized in Engine, raw at 4096x4096 resolution)

Texture Resolutions: 512x512 - 1024x1024 - 2048x2048 - 4096x4096

Supported Development Platforms:

Windows: (Yes)

Consoles: (Yes)

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