ANIM MOD TOOL [Animation Modifier: blend, mirror, reverse Animations and Mocap]
https://www.fab.com/listings/73fc9f34-56ec-43a3-a3bd-256be3639971
Animation Blend, time manipulate, loop, mirror, reverse and more in seconds.
Anim Mod Tool is a Fast and easy approach to Reverse your animation, Mirror animation, Blend animation, Loop animation, manipulate time, pick hand poses, adjust and mix your animation assets. Great solution to create new assets, or change your existing mocap and hand crafted animations.
Features:
Reverse Animation ( + offset root to world 0 )
Mirror Animation
Loop Animation (update 1.4)
Blend With Other (added static pose blend in Update 1.3)
Time Manipulation (added in Update1.3)
Hand Poses blend (added 60 hand poses in Update 1.3)
Repeat frames (update 1.1)
Remove frames (update 1.1)
Live updating viewport (update 1.2)
Here is the quick guide on how to use "Blend with other":
"Start frame" - picking the start frame from which the blending starts in the source animation. (example: if you want blending to start at the beginning, then select 0)
"Target asset" - picking target animation
"Use static frame from target" checkbox - Use Target animation's pose at the certain frame trough the whole blend duration
"Target start frame" - picking target's animation's start point (or the pose frame in case of the "static frame from target" blend)
"Target frames num" - Target animation duration (how many frames of the animation should be blended with the source animation) (example: slide to max. for full duration)
"Start blend frames num" - number of frames for smooth transition at beginning of the blend
"End blend frames num" - number of frames for smooth transition at the end of the blend
"Bone Filter" let's you pick the parent bone from which the blending should start (for example to blend top and bottom motion of the two animations, for example UE character, you should pick spine01 or higher. Then you will have bottom motion of your source animation blended with the top motion of your target animation)
"Insert as new frames" means that you can insert target animation between frames of the source animation without change.
for now, plugins work best for blending animations with the same frame rate
UPDATE 1.4
Make Looped animation updated. (implemented new logic for smooth transition)
Added "Enable root motion" option for convenient "Make Looped" operations
Added Ue4 Mannequin hand poses
Added custom mesh selection for live preview
UPDATE 1.3
"Use static frame" in Blend ( let's you pick any frame from target animation and blend it to the source)
Time Manipulation (let's you speed up or slow down certain parts of your animation)
Hand Poses blend (let's you quickly blend hand poses to your animation. 60 male & female hand pose library included)
UPDATE 1.2
Bone chain selector for Blend animation option
Live viewport ( Now you can see live update on the changes you make before applying to your animation)
MAJOR UPDATE 1.1
Added:
Clear Root bone zero frame offset in Reverse animation - lets you offset the root to 0 at the start of the animation
Repeat frames - this modifier lets you repeat any frame to add pause or exaggerate certain parts of the animation.
Make Looped - lets you blend the beginning and the end of the animation to make them loop (includes an option to add extra frames to the end of the animation if needed and pick the parent bone from which changes should be applied)
Remove frames - lets you remove unnecessary frames of the animation
Blend with other - lets you build completely new animation asset by blending with another animation. Options include:
Practical usage:
Right Mouse Button will open context menu
Click on Modify Animation Sequences
Tool popup will appear
Configure modify options
Click on Apply button (duplicate your animations before using the plugin. There is no going back after applying the changes)
Close popup to check updated Animation Sequences
Note: only reverse and mirror can be applied to multiple assets at the same time
Latest version
Technical Details
Features:
- Create reversed Animation Sequences from original ones
- Create mirrored Animation Sequecnes from original ones
Added in Update 1.1:
- Clear Root bone zero frame offset in Reverse animation ( let's you offset the root to 0 at the start of the animation)
- Repeat frames
- Make Looped
- Remove frames
- Blend with other
Added in Update 1.2
- Live viewport
- Bone chain selector for Blend
Added in Update 1.3
- Blend static frame pose (included in "Blend with other")
- Time manipulation
- Hand poses blend
Code Modules:
- AnimModToolEditor [Editor]
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: (Yes/No)
Supported Development Platforms: Win64, MacOS
Supported Target Build Platforms: Win64, MacOS