ANIMation MOD Tool
https://www.fab.com/listings/73fc9f34-56ec-43a3-a3bd-256be3639971
Animation Blend, time manipulate, loop, mirror, reverse and more in seconds.
Anim Mod Tool ( works with any skeleton )
Attention:5.4 version update didn't went so well. You might experience UE5 crashing, when trying to open animation editor. We are working on solving this issue with Epic's team. Thank you.
is a Fast and easy approach to Reverse your animation, Mirror animation, Blend animation, Loop animation, manipulate time, pick hand poses, adjust and mix your animation assets. Great solution to create new assets, or change your existing mocap and hand crafted animations.
Features:
- Reverse Animation ( + offset root to world 0 )
- Mirror Animation
- Loop Animation (update 1.1)
- Blend With Other (added static pose blend in Update 1.3)
- Time Manipulation (added in Update1.3)
- Hand Poses blend (added 60 hand poses in Update 1.3)
- Repeat frames (update 1.1)
- Remove frames (update 1.1)
- Live updating viewport (update 1.2)
UPDATE 1.3
- "Use static frame" in Blend ( let's you pick any frame from target animation and blend it to the source)
- Time Manipulation (let's you speed up or slow down certain parts of your animation)
- Hand Poses blend (let's you quickly blend hand poses to your animation. 60 male & female hand pose library included)
UPDATE 1.2
- Bone chain selector for Blend
- Live viewport ( Now you can see live update on the changes you make before applying)
MAJOR UPDATE 1.1
video tutorial and price adjustments for the new features are coming soon ;)
Added:
- Clear Root bone zero frame offset in Reverse animation - let's you offset the root to 0 at the start of the animation
- Repeat frames - this modifier lets you repeat any frame to add pause or exaggerate certain parts of the animation .
- Make Looped - let's you blend the beginning and the end of the animation to make them loop (includes an option to add extra frames to the end of the animation if needed and pick the parent bone from which changes should be applied)
- Remove frames - let's you remove unnecessary frames of the animation
- Blend with other - let's you build completely new animation asset by blending with another animation. Options include:
The quick guide on how to apply blend:
"Start frame" picking the start frame from which the blending starts in the source of the animation. (example: if you want blending to start at the beginning, then select 0 )
"Target asset" picking target animation
"Target start frame & target frames num" picking target's animation's duration in the blend (how many frames of the animation should be blended with the source animation) (example: slide to max. for full duration)
"Start blend frames num" is picking amount of frames to blend in between two animations, for smooth transition between poses at the beginning of the blend + pick blend curve (in case you want blend to start at the certain frame)
"End blend frames num" picking amount of frames to blend out at the end + blend curve (in case source animation is longer)
"Bone Filter" let's you pick the parent bone from which the blending should start (for example to blend top and bottom motion of the two animations, for example UE character, you should pick spine01 or higher. Then you will have bottom motion of your source animation blended with the top motion of your target animation)
'insert as new frames" means that you can insert target animation between frames of the source animation without change.
for now plugins works best for blending animations with the same frame rate
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Practical usage:
- Right Mouse Button will open context menu
- Click on Modify Animation Sequences
- Tool popup will appear
- Configure modify options
- Click on Apply button (duplicate your animations before using the plugin. There is no going back after applying the changes)
- Close popup to check updated Animation Sequences
- Note: only reverse and mirror can be applied to multiple assets at the same time
ATTENTION: RM Fix Tool might be useful to fix any root motion issues of the animations, create or remove it. Also change direction of the animation and to snap IK bones.
Technical Details
Features:
- Create reversed Animation Sequences from original ones
- Create mirrored Animation Sequecnes from original ones
Added in Update 1.1:
- Clear Root bone zero frame offset in Reverse animation ( let's you offset the root to 0 at the start of the animation)
- Repeat frames
- Make Looped
- Remove frames
- Blend with other
Added in Update 1.2
- Live viewport
- Bone chain selector for Blend
Added in Update 1.3
- Blend static frame pose (included in "Blend with other")
- Time manipulation
- Hand poses blend
Code Modules:
- AnimModToolEditor [Editor]
Number of Blueprints: 0
Number of C++ Classes: 7
Network Replicated: (Yes/No)
Supported Development Platforms: Win64, MacOS
Supported Target Build Platforms: Win64, MacOS