Anime Character Creator
https://www.unrealengine.com/marketplace/en-US/product/anime-character-creator
A Character creator template for anime style. Able to add your custom content (hair, armor, eye, etc.).
Main Features :
In Anime Character Creator Template you can customize your anim character and generate random characters from spawn points. This asset includes:
- Specie system (to manage different Skeleton version for example)
- Maturity and Gender (Adult only in this template example)
- Hair Edition
- Eye customization : Iris color, style and size - Eye style - Eye brow style
- Body morphology (Muscle, Fat or Slim) for each Gender (only for 1.5 Specie)
- Equipement system (all equipped item will be registered in skinnable mesh array to fit the character)
Notes : The asset are a template of anime creator, he does not do everything and requires skills to integrate it into his own project
IMPORTANT : Be careful, this asset used some Object-oriented programming principles. To understand and modify code logic, it's recommended to know them.
ACC 1.9 ARE ONLY AVAILABLE TO UE4 4.26 ! A WAY TO USE IN 4.25 IT'S TO MIGRATE ALL ASSETS FROM 4.26 (UNFOUNDED RESULT).
Technical Details
Number of Blueprints: 95
Structs: 45
Enum: 5
DataTable: 43
Input: Keyboard
Network Replicated: Only the customized character data are replicated, not the ui creation process
Supported Development Platforms:
Windows: Yes
Mac: No
Changelog:
- 1.0 : First project version, include basic creator system
- 1.5 : Maturity (baby added) - Networking - UI and Blueprints improvements.
- 1.9 : Epic Skeleton version added with Specie System. Many blueprint revamp and quickfix.
- 1.99 : Before 2.0 and UE5. Kind of user feedback validation before tag as 2.0
- 2.0 : UE5 migration and clean code
- 2.1 : UE5.1 migration, clean code, Epic Female Christmas Outfit, Whole costume/hat feature example.
Important/Additional Notes:
- ONLY THE CUSTOMIZED CHARACTER DATA ARE REPLICATED, NOT THE UI CREATION PROCESS.
- DON'T BUY THIS ASSET IF YOU DIDN'T HAVE ORIENTED OBJECT PROGRAMMING AND ADVANCED BLUEPRINT KNOWLEDGE (ESPECIALLY IF YOU ATTEMPT TO UNDERTSAND/EDIT THE CORE SYSTEM)