Athena AI: A Utility AI Framework - V2
https://www.fab.com/listings/bfaa16e9-e569-4a5b-9b61-deba6f395ea1
Athena AI is an easy to use framework that enhances AI behavior design by giving you the tools to create your own dynamic NPCs, capable of emergent behavior and smart decision making.
With Athena AI you will:
Integrate Athena AI into your project seamlessly.
Compatible with other plugins and systems, including GAS.
Make your enemies and allies feel alive by giving them the power to make decisions on their own.
Create real emergent behavior by using curves and non-linear data instead of yes/no conditions.
Create advanced NPC AI without the chaotic mess that a Behavior Tree would become.
Debug everything by leveraging the multitude of debug tools included with Athena (VisualLogger, GameplayDebugger, Unreal Insights and custom solutions).
With Athena, the system takes care of the intricacies under the hood, you just take care of designing amazing AI!To do that, you create tasks for your NPCs in Blueprint (or C++), design their behavior based on considerations (data from them) and curves, all under presets that greatly enhance flexibility when working with multiple NPCs or various behavior types.
After your preset is done, the system will take care of everything so you will only have to worry about feeding it data for your considerations and adjusting your NPCs behavior by modifying their curves, all stored in a Curve Table for easy access and comparison between them.
Check the documentation and videos for info on all the features Athena AI has in store!
Version: 2.1 (Oct. 2024)
Added Task Locked info to Gameplay Debugger.
Added Task Locked info to Visual Logger.
Changed MaxMomentum ClampMin to 0 instead of 1.
Improved Preset GenerateConsiderationCurves function to update the asset and show up as modified, prompting to save.
Fixed initial task (FallbackTask) started on system enabled could be aborted before fully initializing.
Additional Notes:
- Athena AI does not contain any predefined behavior. The demo project does contain many examples and use cases that are made with the system and could be migrated into your project.
- Even though the system is easy to use and integrate into your project, some basic knowledge of Unreal Engine AI development is needed such as working with AI Controllers.
Features:
Effortless implementation in any project.
Centralized Preset System: Everything in one place, reuse tasks, create new behaviors, etc.
Integration and compatibility with UE Systems: Integrated with BTs, fully compatible with GAS and more!
Built for performance: Made completely in C++ with performance and easy maintainability in mind.
Designer-friendly Blueprint support: Everything can be done in BP, you will not need to touch C++ at all.
Flexibility by design: Make not only NPCs but AI orchestrators, squad leaders, etc.
Scalable and decoupled architecture for larger projects.
Flexible and powerful debug tools: VisualLogger, GameplayDebugger, Unreal Insights and custom tools to cover all your debug needs!
Code Modules: AthenaAI
Number of Blueprints: 2 (Widgets)
Number of C++ Classes: 15
Network Replicated: Not replicated since AI is server side in most cases.