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Ballistics FX

Ballistics FX

Updated
2024-01-25
VIP
Visual Effects
Engine version
5.3
Download type
Complete Project
File size
998 MB
Registration required
Only For VIP Users
Description

A weapon FX and SFX library starting with 93 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a grenade launcher with shrapnel.

If you are making a game in Unreal Engine there is a reasonable chance you may at some point feature projectile weapons. Irrespective of your games genre (first/third person, RTS, adventure, anything!) when a projectile impacts something at high speeds you will invariably need impact particle effects.

 

Version 1.0 has 96 impact particles (small/med/large impact FX for 31 materials) with more to come. There are also ricochet FX, destruction fragment FX and a bonus grenade launcher with shrapnel. Update 1.1 added muzzle flashes/smoke, explosive canister blueprints, shell casing FX, a frag grenade, impact sound FX, a new material and improvements to the existing FX.

 

To show the FX in action, I have included example pistol, assault rifle and large calibre ammunition blueprints, with an example material system and bullet ricochets. There is also a modified first person template with procedural recoil, basic weapon select/grenade launcher and a bullet time mode. Also included is a demo map with material examples ready to shoot. Of course, how you want to spawn the FX is entirely up to you - completely ignore the demo blueprints if you wish.

Technical Details

Important/Additional Notes: PDF with migration instructions: https://www.dropbox.com/s/4vprqjftfb7hbri/UE5_Instructions.pdf?dl=0

 

Features:

• 96 impact particles (32 material types with small/medium/large

variants)

• 8 fracture particles

• Impact sound FX for 19 materials and ricochet (also to be expanded

in later updates).

• Grenade launcher explosion with shrapnel

• Frag grenade FX

• Impact and splatter decals

• Data table driven FX spawning

• Example blueprints include ricochet, material modifiers, VFX

and Sound spawning.

• Demo map contains a gallery of materials and destructible meshes to

test the FX.

 

Platforms Tested: Windows

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