Assets of The Season
Assets updates
Building Interior Cubemap Material Function

Building Interior Cubemap Material Function

Updated
2024-09-18
Premium
Materials
Engine version
4.27
Download type
Asset Pack
File size
31.8 MB
Only For Premium or VIP Users
Description

Creating parallax building window material for the entire building based on World Aligned Texture, random arrangement of interior scenes, and generating randomized nighttime lighting effects.

Used to create realistic commercial office building window materials. With just one building window mask, it automatically generates the entire building's parallax architectural window effect based on World Aligned Texture. It matches building UVs within Unreal Engine, eliminating the need to separately create UVs in DDC software. It automatically randomizes the arrangement of interior scenes and the distribution of nighttime lighting to quickly achieve extensive nighttime architectural scenes. It offers a range of parameter settings for quickly adjusting window colors, lighting brightness, and other effects.

 

Technical Details

Features:

  •  16 realistic and natural parallax scenes of office interiors.
  •  Distributes interior scenes based on World Aligned Texture.
  • Quickly matches building UVs within Unreal Engine, without the need for DDC software.
  • Material functions for adding parallax effects to existing materials.
  • Randomizes interior scenes.
  • Randomizes curtains.
  • Randomizes nighttime lighting effects.

 

Number of Unique Materials and Material Instances:

Number of Textures: 9

Texture Resolutions: 2048

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

 

Important/Additional Notes:

  • Building Interior Cubemap Material Function requires adapting UVs on a per-building basis and is suitable for single-model buildings (such as Kitbash 3D models). It excels in depicting the continuous lighting effects of commercial office buildings at night or large-scale medium to long-range architectural landscapes. For depicting residential buildings or medium to close-range architectural views, you may consider using the asset: Parallax Interior Cubemap Material. This material requires adjusting UVs for each window and is more suitable for individual room windows or modular buildings, excelling in depicting residential buildings.

Comments
Comments is not yet
Add Comment
Please register
Other interesting assets