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Companion Component

Companion Component

Premium
Blueprints
Engine version
4.27
Download type
Asset Pack
Registration required
Only For Premium Users
Description

Add the Companion Component to your player character and give them the ability to spawn in, give tasks to, AND possess FOUR different classes of companions.

Completely network replicated and easy to migrate into your existing project, the companion component adds a whole new level of immersion for your players!

 

The Companion Component comes with FOUR base classes of companions;

HUMANOID - Able to gather resources, battle enemies, traverse the game world

GROUND - Able to battle enemies, traverse the game world and explore places that players normally cannot go to

FLYING - Able to land on the character as pets, fly through the game world, and distract enemies in battle

SWIMMING - Able to explore the underwater world

Currently players can spawn 3 companions of each class to control separately, or as one, and can possess each class to really feel how their companions experience the game world.

 

The Companion Component also includes a number of interactable actors for your companions to explore and carry out a range of different custom logic. Basic Enemy AI are included to show how your Humanoid & Ground companions can help your players in battle. There is also basic logic setup for Humanoid companions to Gather & Deposit resources so your players don't have to spend hours grinding for valuable items.

 

***VERSION 2***

  • Players now have access to the new Companion Panel where they can manage their unlocked companions. Each companion class now has new child actors with their own specific logic.

  • A basic health system has been implemented for both players and companions. Humanoid companions now have logic to heal players in battle! When a player's health drops below 25% of their max health, the nearest humanoid companion will come and heal the player.

  • Humanoid companions now have an inventory system to store away those precious resources for players to access at will. No more grinding away for those precious resources... set your humanoid companions to gather and come back when their inventory is full!

 

All logic is blueprint based and easy to migrate & follow along.

 

Technical Details

Features:

  • Single component to add to your character BP
  • FOUR base companion classes
  • 6 new child actors to demonstrate the functionality of the companion panel
  • Custom radial menu for easy spawn & control of companions
  • 6 available task slots for each companion with options to expand this coming in future updates
  • Interaction system for custom actors with logic specific to each actor
  • Possession system for each class of companion
  • Gather & Deposit system for humanoid companions with plans to add inventory and equipment systems in future updates
  • Point Of Interest (POI) actors for humanoid companions to interact with
  • Enemy AI included to show off how humanoid & ground companions can react in battle
  • Basic health system for players and companions
  • Inventory system
  • Companion panel to manage companions
  • "Wild" companions are now able to be "Caught" and added to player's companion panel

 

Number of Blueprints: 102

Network Replicated: (Yes)

Supported Development Platforms: Windows

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