
Counter Attack System
This is a component that helps save your time to create multi direction counter system (front, back, left and right) in your project.
100% Blueprint and Multiplayer Support. Using only one component, very easy to use for all kinds of projects. All counter settings are in one DataTable. You can use as many counter animations as you want every direction. In addition to the direction of the counter animation, it can also be differentiated based on the type of attack from the Counter time notification. The system has Enemy AI that can attack and rotate to player. Each AI attack has a notification widget timing for player counter.
The goal of the product is to help you create counter attack to AI quickly and simply. You just need to set up your counter animation in DataTable based on the direction you choose and let the system do the work.
Features:
Counter Attack System Component
Counter Direction Detection (Front, Back, Left & Right)
Sync Player Rotation and Distance to Victim
Cinematic Camera
AI Behavior Tree
AI Chasing and Attack
AI Auto Rotate to Player
AI Spawn Manager
Counter Timing Notif Widget
Dead Ragdoll System
Hit Sound and Camera Shake
100% Blueprint and Multiplayer Support.
Technical Details
Number of Animations: 15
Number of Blueprints: 15
Input: Keyboard / Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Not tested
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