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OpenLand Grass - Customizable Game Ready Grass System

OpenLand Grass - Customizable Game Ready Grass System

Updated
2024-02-09
Premium
Environments
Engine version
5.3
Download type
Asset Pack
File size
291 MB
Only For Premium or VIP Users
Description

With OpenLand Grass, you can add grass to your scene in a few minutes. They are customizable & optimized for performance. They also have RVT based blending options, blueprint support among other features.

Grass & foliage can make your scene looks pretty nice. But, they can be performance-heavy. OpenLand Grass looks good & well optimized for performance. It ships with 5 types of grass, but you can make an unlimited number of variations with built-in customization tools.

 

Features:

  • 8 Game Ready Grass Types with 24 density variations
  • Create an unlimited number of variations with built-in customization tools.
  • Works with landscapes, foliage tool, or procedural foliage volumes
  • Bottom & Distance blending with Runtime Virtual Textures (RVT)
  • Hide Grass under other static meshes (using RVTs)
  • Distance-based Z height blending
  • Wind Support including Directional Wind
  • Blueprint based configurations (both in editor & runtime)
  • Texture based grass variations & projects
  • Get access to all OpenLand's RVT blending Tools
  • Get access to TinyLand: (the core of OpenLand)

 

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  8 Game Ready Grass Types with 24 density variations (Low poly grass cards with proper LODs)
  •  Landscape auto-material with 2 auto layers & 5 paint layers
  •  2 Material functions to add additional custom paint layers
  • 3 Material functions to add RVT based blending for grass & static meshes
  • GPU based wind support with Blueprint control
  • 20 Noises & Variation Textures for grass

Number of Unique Meshes: 24

LODs: Yes

Number of Materials and Material Instances: 10

Number of Textures: 32

Texture Resolutions: 2K

Supported Development Platforms:

Windows: Yes

Mac: No

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